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downloading now, Ill see if I can take a crack at it on the weekend
Cheers,
-dave
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Currently playing a bit with your scene. I don't know why but I got really long render times with your materials on surfaces that shouldn't take that long. Around 10min per bucket on the white cabinets for example.
So I'm currently in the process of creating some new shaders and try to get some reasonable render times. I hope you don't mind.
I'm not really doing archviz that often so I don't expect any miracles. To be honest from personal experience interior scenes like this always take ages to render.
Just to have something to compare to. What is your current render time for 1920x1080? And are you running vray 2 or 3?
Something is up . 1920X1080 took 3 1/2 hours, which wouldn't be bad for twice the resolution. I didn't try anything with the cabinets; just a simple diffused color. Thanks for looking.
Okay it seems like I'm in the same rendertime ballbark at the moment. At least that what it looks like to me.
The attached picture was at around 1h20 when I canceled it.
Rendering with BF/LC.
Some shaders are still missing while other require some more tweaking.
Don't know yet why my cabinet on the right burns out while yours is in shadow. Have to double check.
SSS still missing from the marble.
Overall still too much noise.
And I apparently forgot to put the interior lights back on.
Right faucet still floating :P
I'll try to get some more time in tomorrow have to finish some personal stuff today.
*edit* Render Machine is a single i7-4790k @ 4,4ghz (4 cores 8 threads) 16gb Ram. Vray 3.15.01
I found out I didn't have my camera exposure enabled, but that shouldn't matter. I used a direct light instead of a V-Ray Sun/Sky, but again, shouldn't matter.
Hey, I'm dabbling with this file as well. It's hard to jump into someone else's project without wanting to start over. I started by overriding the whole scene with a 175 white material. Excluded all the glass objects. I tweaked the camera exposure and replaced with the direct light with a vray sun (why are you using a direct light?).
Then I started to play with turning on and off different groups of interior lights to try and balance things. I'm a huge fan of using Luminous power for the light intensity and temperature mode for the color of the lights. I found two of your under cabinet lights on the left side were stuck inside the cabinet geometry.
I'm not a fan of using planes of light in the windows, I grabbed the plane you had and revolved it around to be a light coming from behind the camera. Also turned off the camera vignetting since it just makes the foreground feel even darker.
I can't comment on the render times yet... but I'll update again end of day Sunday when I'm done tinkering.
Currently playing a bit with your scene. I don't know why but I got really long render times with your materials on surfaces that shouldn't take that long. Around 10min per bucket on the white cabinets for example.
So I'm currently in the process of creating some new shaders and try to get some reasonable render times. I hope you don't mind.
I'm not really doing archviz that often so I don't expect any miracles. To be honest from personal experience interior scenes like this always take ages to render.
Just to have something to compare to. What is your current render time for 1920x1080? And are you running vray 2 or 3?
I reconstructed things; V-Ray sun/sky/camera and lights as you suggested, and the render times got better. Now, it took 2 hours at 1920 X 1080. Still high, but better.
Hey, I'm dabbling with this file as well. It's hard to jump into someone else's project without wanting to start over. I started by overriding the whole scene with a 175 white material. Excluded all the glass objects. I tweaked the camera exposure and replaced with the direct light with a vray sun (why are you using a direct light?).
Then I started to play with turning on and off different groups of interior lights to try and balance things. I'm a huge fan of using Luminous power for the light intensity and temperature mode for the color of the lights. I found two of your under cabinet lights on the left side were stuck inside the cabinet geometry.
I'm not a fan of using planes of light in the windows, I grabbed the plane you had and revolved it around to be a light coming from behind the camera. Also turned off the camera vignetting since it just makes the foreground feel even darker.
I can't comment on the render times yet... but I'll update again end of day Sunday when I'm done tinkering.
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