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Le Truc - Tondra Chronor by Parmigiani Fleurier

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  • Le Truc - Tondra Chronor by Parmigiani Fleurier

    Hello guys, (boys and girls, no offense ! )

    here is our lastet work for Parmigiani Fleurier (luxury watch brand)

    Vray 3.2 and Nuke 8



    Hope you enjoy

    Best regards...
    My Flickr

  • #2
    Love it, love it , love it !!! Any chance you used Lightmap software or you only used vray lights?
    Luke Szeflinski
    :: www.lukx.com cgi

    Comment


    • #3
      Nice, thanks for sharing.
      Alain Blanchette
      www.pixistudio.com

      Comment


      • #4
        Very nice job !! congrats !
        Nicolas Caplat
        www.intangibles.fr

        Comment


        • #5
          Some great ideas in there. I really like the modelling/rendering detail in the pencil.

          Do you model these sorts of things at, for example 10x the size or 1:1?
          Kind Regards,
          Richard Birket
          ----------------------------------->
          http://www.blinkimage.com

          ----------------------------------->

          Comment


          • #6
            Great job! Especially like the pencil at the beginning. Some of the fluid work looks a little glitchy, which is a shame given how large they are in the frame, but lovely overall.

            Originally posted by tricky View Post
            Do you model these sorts of things at, for example 10x the size or 1:1?
            I... I can't work out if you're joking?
            MDI Digital
            moonjam

            Comment


            • #7
              Originally posted by lukx View Post
              Love it, love it , love it !!! Any chance you used Lightmap software or you only used vray lights?
              We don't use Lightmap, this is only vray light (and sometime some HDRI). We always use VRay RT for the lighting job.

              Originally posted by thablanch View Post
              Nice, thanks for sharing.
              Thanks !!!

              Originally posted by NicoC View Post
              Very nice job !! congrats !
              Thanks !!!

              Originally posted by tricky View Post
              Some great ideas in there. I really like the modelling/rendering detail in the pencil.
              Do you model these sorts of things at, for example 10x the size or 1:1?
              Size 1:1 always.

              Best regards.
              My Flickr

              Comment


              • #8
                Impressed! Top!
                Express Your Imagination - let it MAX!!!
                www.3dkad.de

                Comment


                • #9
                  Originally posted by AJ Jefferies View Post
                  I... I can't work out if you're joking?
                  No, I'm not joking. With something like this that is so detailed and presumably based on real measurements, we would model it in CAD. However, the translation of tiny things from CAD into MAX always gives errors. For example, we recently modelled a turbine engine that had lots of little details that were better (and more accurately) modelled in CAD. When that came through into MAX, some of the curves had been over-optimised and some vertices had been welded incorrectly(even with significant adjustments to the import settings).

                  The solution was to model it at 10x the size in CAD.
                  Kind Regards,
                  Richard Birket
                  ----------------------------------->
                  http://www.blinkimage.com

                  ----------------------------------->

                  Comment


                  • #10
                    WOW! great work! Love the video!
                    Cheers,
                    -dave
                    â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

                    Comment


                    • #11
                      Originally posted by tricky View Post
                      The solution was to model it at 10x the size in CAD.
                      Really!? I mean, I've modelled things to scale but scale is so arbitrary in CG that the idea that would set out to model something 10x it's intended size is madness to me. I mean, you can just bring it into max at whatever scale you want, surely?
                      MDI Digital
                      moonjam

                      Comment


                      • #12
                        Originally posted by tricky View Post
                        The solution was to model it at 10x the size in CAD.
                        It could be your system units that are too large. For example if your max system units is meter (even if display units is mm), small things imported from CAD will go wonky. Even if you try model very small things in max with system units of m, it will go wonky.

                        Try setting your system units to mm, then import the original small CAD file. Then save, then merge that file into your usual meter file. Somehow that works fine
                        (Import, not file link)
                        Kind Regards,
                        Morne

                        Comment


                        • #13
                          Originally posted by Morne View Post
                          It could be your system units that are too large. For example if your max system units is meter (even if display units is mm), small things imported from CAD will go wonky. Even if you try model very small things in max with system units of m, it will go wonky.

                          Try setting your system units to mm, then import the original small CAD file. Then save, then merge that file into your usual meter file. Somehow that works fine
                          (Import, not file link)
                          In max, our system scale is always meters. We used to use mm (as that's the way architects think in general, so it makes sense!) but it gave accuracy issues with large scenes
                          Kind Regards,
                          Richard Birket
                          ----------------------------------->
                          http://www.blinkimage.com

                          ----------------------------------->

                          Comment


                          • #14
                            Originally posted by AJ Jefferies View Post
                            scale is so arbitrary in CG
                            It certainly should be the case, but quite often it isn't. IIRC isn't Max 'designed' system units being cm? (and who uses cm apart from my mum?!)
                            Kind Regards,
                            Richard Birket
                            ----------------------------------->
                            http://www.blinkimage.com

                            ----------------------------------->

                            Comment


                            • #15
                              I know that the scene units can introduce problems in terms of the rounding errors that occur as you move further away from 0,0,0 but since you can stipulate how many max units are equal to the units you want to use, the units themselves are somewhat arbitrary I thought?

                              Anyway, we're derailing the thread a bit! I just find the idea of modelling something 'larger' crazy, because you can scale anything to any units or size you want.
                              MDI Digital
                              moonjam

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