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very w.i.p kitchen

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  • very w.i.p kitchen

    i would like to hear some suggestions on this kitchen, here is the modeling so far, images are a little big so it will take a while to load...

    some details...



  • #2
    Great modelling .... its going to look great zuliban... what program did you use ?
    Natty
    http://www.rendertime.co.uk

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    • #3
      im using silo www.nevercenter.com for modeling then i export to max as .3ds silo its polymodling like max but you work much faster and it much better for modeling.

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      • #4
        Looks very good.

        A few things, I think you could add another cup on the bar across the top, most people wouldn't just have two. I also have one tiny problem with the pear in the left corner of the sink, I think it should be resting more, tilted backwards. As of now it looks like it's going to fall over.

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        • #5
          Good stuff, looks alot like Sub-D in Maya. Now the true question, how many polies?

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          • #6
            Awesome modelling Zuliban. I thought it had been done with Rhino.

            -Matt

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            • #7
              1.7 millon polys by now still need more stuff maybe it will get till 2.0 or so

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              • #8
                Hehe, are those shaded or wireframe

                Gonna give silo a try looks pretty cool
                Eric Boer
                Dev

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                • #9
                  hi zul~ i'm jun
                  hehe...you're great! and talant!
                  http://blog.naver.com/ipraiseg
                  Jun

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                  • #10
                    Hey Zuliban

                    Silo seems to be a nice little program,

                    downloaded the learning addition and have been messing around with it...

                    how long have you been using it?

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                    • #11
                      1 week ,its the same as max but faster

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                      • #12
                        Looks great.
                        How do you make those smooth round holes on the surfaces?, everytime I try the mesh get all screwed up, shadows everywhere.

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                        • #13
                          Nice,

                          Once you figure out how to make the material for the sink, please share how you do it!!! i've been tring forever on how to get it to look right!

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                          • #14
                            the scene its alsmot done 2.6 millon of polis 36 textures/materials
                            i think its ready for tomorrow =))))
                            heres the final wire


                            Carlosmpa- ill post some low polis if u weann see them for those holes.

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                            • #15
                              That would be great! thanks.

                              I have tried booleans, meshsmooth subdivider, and I just don't get NURBS. (not that I have really spent the time to learn them).
                              Its driving me creazy not to be able to do such a simple thing, so your help is very much apreciated.

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