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  • #16
    Originally posted by Morbid Angel View Post
    my comment would be - the glass in cars does not show through the back side, looks odd probably too low on refraction depth (thats just being a bit picky)
    I was just fiddling with some car models yesterday. These cars usually have the window glass modelled as an open surface with no thickness. If you apply a glass material with an IOR of 1.3 say - you will get a weird crystal ball effect, as seen in the white car on the left foreground. Setting the IOR to 1 should fix it. Not a big deal though.

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    • #17
      the new camera angle is definitely an improvement.
      if you're still tweaking, possibly drop the car on the r/h side down into the road a bit more? it looks a bit light on it's wheels.
      when the going gets weird, the weird turn pro - hunter s. thompson

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      • #18
        This is super picky, but I would get nailed at my office if I showed the curb and gutter the way that you have it shown. The edge of the curb at street level is supposed to be flush with the street, not raised the way you have it shown. Otherwise, nice stuff.
        mh

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        • #19
          I am not sure I understand.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

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          • #20
            Originally posted by glorybound View Post
            I am not sure I understand.
            The edge of your curb and gutter is about an 1-2 inches higher than the pavement.
            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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            • #21
              I see... I'll have to fix that.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
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              • #22
                Some fixes

                Click image for larger version

Name:	Honda Dealership Coon Rapids.jpg
Views:	1
Size:	512.8 KB
ID:	862182
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

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                • #23
                  When I open it, I only see the parking, the auto dealer itself seems to be closed, like everyone has stopped working and goes back home/ to the bar.
                  That might come from the overbusy asphalt and the huge amount of car on it. Depending of it's material of course, the facade tiles lack glossies.

                  I don't know your client brief and I don't mean to be negative, looking good, just telling you what I feel when opening it.
                  Last edited by chris-x//; 06-06-2016, 06:44 AM.
                  http://www.3dna.be

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                  • #24
                    Much appreciated! The cars are all Honda's, so it is a full lot of cars for sale. I wish I could have had time and information for the inside, but that part hasn't been designed yet. I have to work on my dry large area asphalt, but I have yet to create something good enough for large areas. The wet look is a very easy way to pull it off, at least for me,
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

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                    • #25
                      for the large areas of concrete i would suggest a few things, you could like me break up the asphalt if need and just uv map it and paint on a texture, its much better than doing it procedurally and renders faster
                      Architectural and Product Visualization at MITVIZ
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                      http://mitviz.blogspot.com/
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                      • #26
                        Originally posted by mitviz View Post
                        for the large areas of concrete i would suggest a few things, you could like me break up the asphalt if need and just uv map it and paint on a texture, its much better than doing it procedurally and renders faster
                        Do you mean UVW Unwrapping? I have done that before, however, I am not very good at it, so it never turns out good enough to use.
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

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                        • #27
                          Originally posted by glorybound View Post
                          Do you mean UVW Unwrapping? I have done that before, however, I am not very good at it, so it never turns out good enough to use.
                          yeah unwrapping, its easy really especially for roads, let me ever know if you need any help there especially for something as a road its like basically 5 clicks or less, nothing to it
                          Architectural and Product Visualization at MITVIZ
                          http://www.mitviz.com/
                          http://mitviz.blogspot.com/
                          http://www.flickr.com/photos/shawnmitford/

                          i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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                          • #28
                            Originally posted by glorybound View Post
                            Do you mean UVW Unwrapping? I have done that before, however, I am not very good at it, so it never turns out good enough to use.
                            Originally posted by mitviz View Post
                            yeah unwrapping, its easy really especially for roads, let me ever know if you need any help there especially for something as a road its like basically 5 clicks or less, nothing to it
                            I'm with you there glorybound, never had a great amount of sucess with unwrapping. Especially when using a CAD mesh so I'd be happy to learn something new.
                            PGDesigns.co.uk

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                            • #29
                              Originally posted by PGD View Post
                              I'm with you there glorybound, never had a great amount of sucess with unwrapping. Especially when using a CAD mesh so I'd be happy to learn something new.
                              yeah it looks daunting at first but for architectural stuff its the easiest but for organics its when its tricky but its reall easy to learn i think i started unwrapping stuff the same week i started to practice with it
                              Architectural and Product Visualization at MITVIZ
                              http://www.mitviz.com/
                              http://mitviz.blogspot.com/
                              http://www.flickr.com/photos/shawnmitford/

                              i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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