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  • #16
    travistlo,
    thanks, I will do that.

    J_Bug,
    good idea. i'll try that. I have no idea what those arcs are from I was rerendering it and they weren't showing up again but I had lowered to light map subdivisions.

    I think I'm going to use the file to test out lighting so all the way to a dark room at night with a lamp to as bright as possible without blowing out the the room.

    interstingly enough the higher the light map bouce the more light bleeds from the walls.

    hallock,

    my hsph is 100, interp is 20, should it be higher? my minrate is -5 and max rate is -2 so they are very low could they be contributing to the window problem? my clr thresh and nrm thresh. are .25
    val valgardson
    http://www.photorealistic-rendering.com/

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    • #17
      Hi Val2

      I had a problem recently with that weird ringing effect similar to in your green cupboard. I worked out that one my my materials was causing it. I dont fully understand why but changing from blinn to phong seemed to fix it along with reducing its specular value (i think that was it).

      Maybee try your IR map at -3 -1. Thats what im using now for test renders as it is still quick (ish)

      timber legs on the table maybee need the texture adjusted and floor needs some reflection, falloff and other stuff that some experts in here know more about.

      Keep at it and it will look great!

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