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It´s a boy updated with explanation on how i did the flowers

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  • #16
    The flowers and leafs are modeled by me i always do my own modeling.
    i did one leaf and one flower and after that i used particle system parray.
    ...:::Visit my web site:::...

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    • #17
      great render spirit1
      btw:i think the version before photoshop looks better!(my opinion)

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      • #18
        i like it a lot.. care to give an insight of the creepers..
        thank you
        davis

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        • #19
          Wonderful and inspirational as always's .... .... i think the Balloons could be a little more transparent...
          Natty
          http://www.rendertime.co.uk

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          • #20
            i agree to natty, this is a wonderful rendering.. except the balloons =)

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            • #21
              Thank´s all i will take natty´s advice and make the baloons little moore transparent.
              ...:::Visit my web site:::...

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              • #22
                congratulations for your sensibility... and gifty us with this soberb picture...

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                • #23
                  image looks great. only comment is that i think the sun needs to be brighter and the scene needs a little more contrast between light and dark. but that's just me.

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                  • #24
                    i really like it

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                    • #25
                      AWESOME!

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                      • #26
                        Very nice!!!

                        I would be interested to know alittle more about how you did the leaves/flowers with Parray. Can you explain this alittle more.

                        Thanks Heaps

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                        • #27
                          Awesome You're too good at this Spirit :P

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                          • #28
                            Hi first i whant to say thank´s to all, you realy encourage me your criticue means a lot to me.

                            j.galang: I do not agree with you about more dark shadows sence this is during day in a sunny summer day the shadows are not to dark in my oppinion

                            Da_force:

                            Here you go

                            Everybody feel free to download the maps for flower i made in photoshop.

                            Diffuse


                            Opacity map


                            And here is an explanation look at the picture below i started to make a spline and when i was satisfied with the shape i converted it to an object.
                            after i made an particle parray.
                            Particle type is instanced geometry as instancing geometry i pick the leafs and in basic parameters as object-based emitter i choosed the spline object. and voila! as ju can see on the pic the leafs are tiny but thats because it´s on frame 1 as you all know if you move the time line the leafs will grow any way there are a lots of parameters to tweak with so i will only mention the pararameters that i used and then it is up to you to make your own resault.

                            the flowers i put them in their place without parray i did it manualy.

                            Particle generation
                            *Particle quantity
                            *Particle motion
                            *Particle size

                            Rotation and colision
                            *spin speed controlls




                            hope this is helpfull for someone.
                            ...:::Visit my web site:::...

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                            • #29
                              the "dirty" textures a bit not good I think, because the babycar and the airballs and the lighting is very idyllic. I would use some more purified texture for that reason.

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                              • #30
                                Thanks very much for that spirit1!!

                                What does the leaf texture look like ?

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