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It´s a boy updated with explanation on how i did the flowers

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  • #31
    The leaf is just a photo i find at google and after i made an opacity map to go with that.
    ...:::Visit my web site:::...

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    • #32
      Awesome.

      Thanks for the info

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      • #33
        a very good composition...but i would suggest on straightening the back wall with better camera control..the wall looks like its falling to the left over too little distance.
        Reza Bahari
        visual3d@streamyx.com
        013-3428162

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        • #34
          Incredible!!!

          not only Great modeling , lighting and mapping but also drawing..Everything's perfect!

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          • #35
            spirit, you could have improved your opacitymaps with slight greyscales when the leaf gets more translucent.

            ... i just was kidding ,of course you don't have to lest you don't wanna render a closeup of them

            thanks for the settings (which are almost the same as i posted them in the tutorials section a few days ago).

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            • #36
              That's funny...i was just in the process of fixing the opacity map.
              -----Dwayne D. Ellis-----

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              • #37
                thank you very much for the explaination.....


                davis

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                • #38
                  yage You are right if i had to do a close up of the flowers i would not use the same opacity map and not the same material in a close up for organic i use sss but in this case i did not think it was nessecary.

                  Thank´s
                  ...:::Visit my web site:::...

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                  • #39
                    wow Linda!
                    I prefer after photoshop, so your work is a perfect sunny summer day!
                    seeU

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                    • #40
                      I like your images......they are so kind. But I think there is a lot of glow effect added in PHOTOSHOP.

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                      • #41
                        eh..yeah, but she said that already

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                        • #42
                          Hi,

                          I'm trying to use Linda's flower generation system , but in an animation, the problem is that when my camera moves so does the particles of the parray, is there a way in wich I can collapse those particles to geometry so the stand still? this is the first time that I try something useful with particles, so I have no idea.

                          Thanks for any advice

                          Miguel.

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                          • #43
                            miguel, check to see if you are using facing particles...if so, they are orientated towards the camera

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                            • #44
                              Will try that Dyneidan, but in that way the particles will not move?, because they keep growing and moving and for an architectural fly through that is not desirable.

                              Just want to make sure that I'm making myself clear.

                              Thanks

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                              • #45
                                There is a way to collapse a Parray where you want the mesh to be. Use "mesher" under compound objects. You can find a description in the help file.

                                I used it for instanced objects under parray so I'm not sure if it works with any other type of particle.

                                By the way, I got this tip from Percydaman.

                                Tony

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