The leaf is just a photo i find at google and after i made an opacity map to go with that.
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It´s a boy updated with explanation on how i did the flowers
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a very good composition...but i would suggest on straightening the back wall with better camera control..the wall looks like its falling to the left over too little distance.
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spirit, you could have improved your opacitymaps with slight greyscales when the leaf gets more translucent.
... i just was kidding ,of course you don't have to lest you don't wanna render a closeup of them
thanks for the settings (which are almost the same as i posted them in the tutorials section a few days ago).
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yage You are right if i had to do a close up of the flowers i would not use the same opacity map and not the same material in a close up for organic i use sss but in this case i did not think it was nessecary.
Thank´s
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Hi,
I'm trying to use Linda's flower generation system , but in an animation, the problem is that when my camera moves so does the particles of the parray, is there a way in wich I can collapse those particles to geometry so the stand still? this is the first time that I try something useful with particles, so I have no idea.
Thanks for any advice
Miguel.
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There is a way to collapse a Parray where you want the mesh to be. Use "mesher" under compound objects. You can find a description in the help file.
I used it for instanced objects under parray so I'm not sure if it works with any other type of particle.
By the way, I got this tip from Percydaman.
Tony
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