My brain is beginning to hurt trying this - I have adjusted just about every param I could think of. Im on 109r and steadily going crazy.
Steps:
1) Create rectangle in viewport with default lighting. UVW segs=15x15x15 segs. Generate mapping coordinates checked on by default.
2) Materials Editor. Select Vraymtl. Scroll down to Maps. Add Gijs' Displacement map. Tile to 4.0/2.0. Default settings. No other changes.
3) Apply VrayDisplacementMod to rectangle. 3D Mapping=on. Amount=1, Shift=0, FaceSubdiv=32, Useobjmtl=on, Keepcontinuity=on, edgethresh=5.
4) Create camera (but doesnt seem to make any difference.) Render camera view with or without Displacement Map checked in Common Parameters.
Results:
Displacement works to a small degree. I'm not getting defined ridges as my sines and cosines blend between each other. Results are not clean. There's no transparency either - not sure if this is something that needs to be put into the Translucency Map. and if so, how to set it up.
Steps:
1) Create rectangle in viewport with default lighting. UVW segs=15x15x15 segs. Generate mapping coordinates checked on by default.
2) Materials Editor. Select Vraymtl. Scroll down to Maps. Add Gijs' Displacement map. Tile to 4.0/2.0. Default settings. No other changes.
3) Apply VrayDisplacementMod to rectangle. 3D Mapping=on. Amount=1, Shift=0, FaceSubdiv=32, Useobjmtl=on, Keepcontinuity=on, edgethresh=5.
4) Create camera (but doesnt seem to make any difference.) Render camera view with or without Displacement Map checked in Common Parameters.
Results:
Displacement works to a small degree. I'm not getting defined ridges as my sines and cosines blend between each other. Results are not clean. There's no transparency either - not sure if this is something that needs to be put into the Translucency Map. and if so, how to set it up.
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