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  • roses

    doing a little practice with interior scenes. two vray lights and one direct light. Not sure I like the trees
    val valgardson
    http://www.photorealistic-rendering.com/

  • #2
    Really cool...

    I think the trees, like you try to say, looks strange !
    Maybe, the background should be more bright, at least more bright than the brightest area of your inside...and also, even if it's difficult to read perpective's laws in the geometry of trees, these trees look like if you are looking at them from below...if you know what i mean

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    • #3
      The background is killing your scene. The rest is good!

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      • #4
        I never thought I'd say this but I love your doiley!
        LunarStudio Architectural Renderings
        HDRSource HDR & sIBL Libraries
        Lunarlog - LunarStudio and HDRSource Blog

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        • #5
          OK fixed my background.
          jujubee,
          it's never crossed my mind to think of doileys. it's something out of my grandmothers world. Just seemed right for the image.

          val valgardson
          http://www.photorealistic-rendering.com/

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          • #6
            Very nice!! Roses look great.

            The render is abit noisy tho, there is alot on the back wall.

            Any chance you could post the material settings for the vase, i really like it!!

            hehehe nice doiley

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            • #7
              Im a rookie modeler, I do things that are very rigid (architectural stuff) How did you model the rose?

              I wanted to do a scene like your for the last challange, I got stuck on the rose. (i also ran out of time) But i would like to finish it anyway.

              http://www.chaoticdimension.com/foru...pic.php?t=8284

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              • #8
                DaForce
                the doiley is going to haunt me hehe.
                I tried using delone and this is the result so I went back to leastsquarefit.
                my mat comes from deetee's libray, I just tweeked it a little.


                travistlo
                flowers aren't hard to make. just make a plane and divide it and deform it. (see picture). I used blender to do this one. but it's just as easy in max. then copy it to appropriate positions (not sure what the technical term for that is) then copy them all and reduce them in size (i did it three times)

                then in max, use unwrap UVW and put your image on it . I just use images of a flower petal and an opacity map and have it slightly translucent (refract at 52) . then shell (i don't think that step is nessecary but I wanted to play with the feature) then mesh smooth. this way the UVW is really easy to do.



                it's the same with the leaves
                val valgardson
                http://www.photorealistic-rendering.com/

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                • #9
                  Thanks!

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                  • #10
                    Thanks dude.

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