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  • hotel

    ok. new project im working on. just started and got a long way to go



    a bunch of other things there too
    http://www.elfpro3d.com/Ocean1/

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  • #2
    Nice render.

    heheh along way to go but you still remember the most important part of a pool side render

    Whats your ETA for completion?

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    • #3
      nice water Da_elf.
      I am also working on a project, much smaller than your's, and the project has a swimming poll. The problem is that my water always looks bad. Can you give me a little advice on how to achieve the water on your scene?

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      • #4
        yeah, very nice water! go ahead on it
        natal - brazil

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        • #5
          Very nice Da_elf, can you show us your color map settings and key light ?, i believe you got a nice balance between bright and dark areas.


          Congrats and keep us updated.

          Regards

          Mark

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          • #6
            that was about 2 days of work. im looking to have it finished is about a week i guess. it all depends on if the client asks for changes which they like to do.
            as for settings.
            water: start with egz glass, convert to vray material then alter ior to that of water. and add in the bump map a mix map with noise in various sizes and phases. maybe even some swirl or wave or anything fun just to give it a nice bump. i suggest you have a default material not see-through and play with your bump map in the diffuse slot just to see how it looks. do quick non-GI renders of it to find a nice looking wave patern.
            Lighting: I didnt do much on the lighting. just simply multiplyer of 1 for both direct light and for skylight. warm color on direct light and cool blue for environment. then used something like 0.55 for brightness multiplyer of color mapping with hsv exponential.

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            • #7
              looking great so far.

              how does it go with linear for color mapping? Just curious as I'm starting to use this more as clients keep commenting that my images look washed out when I use HSV exponential (eg backgrounds)

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              • #8
                Are you modelling off of cad plans? The stairs look a little tiny to me.
                ____________________________________

                "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                • #9
                  linear made the colors look washed out actually. but i have "dont affect background" on mine. i never used to use color mapping before i used to use .6 for sun and .6 for skylight as for the stairs i used the drawings povided for the number of steps and used 7 inches for the height of each

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                  • #10
                    Well in that case it may be the chick that is a bit too big... "that's a huge b*tch"

                    Other than that nice work mate!

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                    • #11
                      Focusing. there is a tutorial i just wrote on creating swiming pools in the tutorial section now.

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                      • #12
                        Thank you very much Da_elf! I Have manage to produce a rader nice water. My server is down so I 'emailed' you an image.

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                        • #13
                          im always getting pulled between different projects i hate the fact that it takes forever to get one done. here is an update.



                          and here is another one

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                          • #14
                            looks good so far, do you think the direct light should be a bit brighter?
                            Chris Jackson
                            Shiftmedia
                            www.shiftmedia.sydney

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                            • #15


                              need help with the sand. dont know what kinda bump map to use

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