Hi everyone,
I've been looking at a lot of cool Z-Brush images and wondered what I could do with just VRay and Photoshop.
It's a character from a personal project I'm working on, tell me what you think (is it scary at all?).
The displacement map uses black for the deep cuts and wrinkles, and white for the high wrinkles. Grey is the middle point. Minute details are bump-mapped.
I also used a very subtle skin shader I've been working on to look right and render fast. I'll need to adjust it to the new build, but here's a quick render of it on a human, 1 spot + skylight. Both images have a low glow applied in PS.
Looking forward to any comments.
Regards,
Yi-Piao
I've been looking at a lot of cool Z-Brush images and wondered what I could do with just VRay and Photoshop.
It's a character from a personal project I'm working on, tell me what you think (is it scary at all?).
The displacement map uses black for the deep cuts and wrinkles, and white for the high wrinkles. Grey is the middle point. Minute details are bump-mapped.
I also used a very subtle skin shader I've been working on to look right and render fast. I'll need to adjust it to the new build, but here's a quick render of it on a human, 1 spot + skylight. Both images have a low glow applied in PS.
Looking forward to any comments.
Regards,
Yi-Piao
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