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  • #16
    Ouch okay ! Is there a way to save it all to notepad or txt or anything at all ? That should make it easy if u can have the file with u and not just sss... I will also recheck if I'm having the right spawner there.. maybe its something simple argh !
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    • #17
      Hey Vlado

      Got it all to work.. it actually got itself to work wow... anyway all works nice and fine... the extra node is giving me around 500.000 extra speed which I guess aint that bad
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      • #18
        Bug list up in 1st post
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        • #19
          Bug list up in 1st post
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          • #20
            Is there any chance in this universe to get RT to do Caustics ?
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            • #21
              Yes, but only if you use area lights.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #22
                I take it everybody is out buying graphics cards then.

                I installed it and have tried it on the FX3500 NVIDIA I have no difference really at all.
                So to get any results I presume i will have spend money ?
                4gb of ram built in so not the optimium.

                I think i was expecting something but .nothin.
                Pitty. and no money to spend on Graphics cards either.
                Just ticking by at the moment, lucky to pay the bills.

                phil

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                • #23
                  Check the RT render server window to see if it is really using any GPU at all (or the EVGA Precision thingy). If your drivers are too old and do not support OpenCL, then it fall back to CPU code (but you'll get no warning in 3ds Max about this).

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

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                  • #24
                    Originally posted by vlado View Post
                    Yes, but only if you use area lights.

                    Best regards,
                    Vlado
                    OMG ! Area light eeeee yea... which one is it the omni ? Or MR Are Omni ? I'm happy as long as its omni , is it available now btw? Or I have to get another GPU build?
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                    • #25
                      Area lights are VRayLights (rectangle, sphere, mesh, dome light). Standard lights (omni, spot) are point lights and will not produce caustics (as well as the direct light).

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • #26
                        Heya

                        Wow I cant believe GPU is supporting CAUSTICS :O WOW ! Cpu its not supporting it right?

                        I got few ''bugs'' regarding caustics... not sure if they are bugs tho... posted in 1st post

                        Interesting thing is that GPU is always generating caustics when ever I tell it to do it or not...
                        Last edited by Dariusz Makowski (Dadal); 13-09-2010, 09:08 AM.
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                        • #27
                          They are "GI caustics" (done through path tracing) and not photon-mapped caustics. Both methods produce identical results, but in different ways. You can enable/disable GI caustics from the "Indirect illumination" rollout.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #28
                            aaa okai ! Got ya now... interesting, so how can I control it then? Can I get them brighter and so on. Just like the Vray:: Caustic works and the Vray Light parameters under settings? I read from help file that its only for indirect light, so if I use a vray sphere to cast caustic thought glass I wont see it using GI... I would need Vray:: Caustics for direct light... Which is not supported by RT...right ?
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                            • #29
                              Up 1st post

                              Also I just gave by accident summetry to vray lights, and it crashed all... coincidence or vray gpu didnt like it ?
                              Last edited by Dariusz Makowski (Dadal); 15-09-2010, 05:35 AM.
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                              • #30
                                up 1st post
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