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  • #31
    Please don't edit your post with new bugs, it makes it very hard to track down; would be better if you just add posts to the topic.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #32
      Getting some varying results.

      When using either a registered service server (and starting in services) or manually started server, I get varying results in speed and look. Sometimes I get a very dark scene and other times the scene is correctly lit.

      My whole computer hangs sometimes (this has happened twice in the 8 or so times I have tried the beta).

      Overall performance is pretty terrible. I have 2x 480gtx cards in sli mode.

      Where people are talking about gpu+cpu combination does that mean gpu (single kernal) on the workstation and then cpu on the network systems ?

      Scared to test much more because of these hangs....
      Regards

      Steve

      My Portfolio

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      • #33
        You do NOT want to run your video cards in SLI mode. You want them to be two individual cards. Otherwise you are telling the video cards to act like one big card instead of two individual cards. SLI should ONLY be used for video games, and even then, the hassle may not be worth it!
        Troy Buckley | Technical Art Director
        Midwest Studios

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        • #34
          Heya all

          Okay vlado, sry for that thought would be easier to track it down if u'd have them all in 1 post....

          O well anyway new bugs issues then I'm still using the 1st release of vray, any eta on third release maybe?

          Grafient Ramp in CPU mode in Vray light plane mode, got mest up coordinates/or other kind of bugs... just work wrong...

          A lot of -5 in line 200 and 195 if I remember correctly crashes when I'm hiding loads of geometry quickly and so on

          Originally posted by stevesideas View Post

          Where people are talking about gpu+cpu combination does that mean gpu (single kernal) on the workstation and then cpu on the network systems ?
          Nop

          Single Kernal its just simple opencl code from what I know, the multi kernel (future one) will allow u to create custom shaders and so on if my memory is not mistaking me...

          And about the GPU+CPU mode, it means that it will use ALL U GOT. So ur Network nodes and workstation will use both CPU + GPU, however remember u have to edit all the files on both nodes and workstation in order to work.
          Last edited by Dariusz Makowski (Dadal); 21-09-2010, 03:23 PM.
          CGI - Freelancer - Available for work

          www.dariuszmakowski.com - come and look

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          • #35
            Got new crash

            Error -36 at line 1881 ^_^

            Got dmp data if u need vlado too


            Also got another list of errors on new release

            - 40 at 81
            - 38 at 77
            Last edited by Dariusz Makowski (Dadal); 24-09-2010, 05:16 AM.
            CGI - Freelancer - Available for work

            www.dariuszmakowski.com - come and look

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            • #36
              Heya

              Mini Whish list

              Crop render - not so necessary
              RT Animation Preview, Gama override + PNG alpha chanel
              And Update image only when min/sample reached... would be cool to. Its kinda easier when its at same quality than doing 50 copies... also maybe a slider like maya got to go between renders... guh dream ^^

              Thanx cu around
              CGI - Freelancer - Available for work

              www.dariuszmakowski.com - come and look

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              • #37
                Heya

                Just run in to an ishue... I have no idea why its happenning. Still working on it but anyway...

                CPU mode, HDRI in enviormental/reflection slot + few vray planes with that same HDRI as an image and MtlBlend

                and here what I got... any idea why are they soo different ? I need to send the scene ?
                Click image for larger version

Name:	Fail .jpg
Views:	1
Size:	453.0 KB
ID:	843523
                Thanx, bai.
                CGI - Freelancer - Available for work

                www.dariuszmakowski.com - come and look

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                • #38
                  Yes, if you can get me a scene to vlado@chaosgroup.com, I will be able to tell you more.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #39
                    Up for whishlist

                    Disable Caustics under gpu. Im just working on a scene where CPU is rendering quicker than GPU... I dunno if its for sure caustics but it looks like it is... thanx!
                    CGI - Freelancer - Available for work

                    www.dariuszmakowski.com - come and look

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                    • #40
                      You can disable GI caustics if you turn off the reflective/refractive GI caustics options in the V-Ray Indirect Illumination settings (same as for the normal renderer).

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #41
                        HUmh, then its something else, I was not using GI/Indirect Illumination at all. Gonna test it if its happen again.
                        CGI - Freelancer - Available for work

                        www.dariuszmakowski.com - come and look

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                        • #42
                          Just a little bug...

                          When in CPU/GPU mode the UVW coordinates of Vrayplanes are messed up. Cant use textures...
                          CGI - Freelancer - Available for work

                          www.dariuszmakowski.com - come and look

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                          • #43
                            A lil update

                            BUG

                            Sometimes if I have noise threshot set to 0.001 (standard one) after long render, vray can crash and crash max too... happens sometimes...

                            Whishlist

                            3 cameras, 3 separate vray rt window opens... I know weird idea, but it actually would help me doing different shots and see instantly updates from all angels... I think it should be even quite easy to do since we can reuse all GI and so on data hehe...
                            CGI - Freelancer - Available for work

                            www.dariuszmakowski.com - come and look

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                            • #44
                              Heya

                              Bug list

                              Ok I'm not sure if its me... but some features just stopped working...

                              Vray RT CPU - Affect reflection on/off always is on. / Specular and diffuse at random...
                              Vray RT CPU - Mesh shape lights doesn't render anymore... or they dont render under 3/4 layers of glass..

                              Please tell me I'm not going crazy...
                              CGI - Freelancer - Available for work

                              www.dariuszmakowski.com - come and look

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                              • #45
                                Originally posted by DADAL View Post
                                A lil update

                                BUG

                                Sometimes if I have noise threshot set to 0.001 (standard one) after long render, vray can crash and crash max too... happens sometimes...

                                Whishlist

                                3 cameras, 3 separate vray rt window opens... I know weird idea, but it actually would help me doing different shots and see instantly updates from all angels... I think it should be even quite easy to do since we can reuse all GI and so on data hehe...
                                I second that, really nice idea!
                                3LP Team

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