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np...for options to be added like chamfering etc, i'd have to rescript it in a more elegant way...as currently it is as bruteforce as it could be...hence adding a single chamfer only would be a PIA hehehe...got too little time those days to do that kinda stuff sorry :/
for simple scripted geometry stuff this is actually a good sample...as it contains all that is needed and not a tad more...so it´s rather easy to understand. Basically all you do is set Vertices to be created, wich vertices form faces, and provide mouse controls for creation time.
but really...why is it needed?
how is it simpler than a spline with sweep modifier?
the problem with scripted primitives is that they just disappear when you open the scene in a few years and lost the .ms file.
"i wanna be your dominated scriptslave, wanna be the one who does the code,
You can spank me if i do not script right, Mack me in the forehead with a chain"
Name the original song and win another script upgrade :P
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