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jealous at the mental ray 3.5 shaders
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Thanks a million
Thanks a million - the shaders do look cool. One thing I have to say altough it happened on 8 and I don't use Mental Ray - we are very lucky to have unlimited render nodes. I just worked with a Maya guy who used Mental Ray on a project and screwed himself with node licenses - cost a bloody fortune.
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we are lucky adam. It will be interesting to see if the pricing for render nodes drops with this new release
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well mental ray network rendering is free and unlimited now, even DR, i read somewhere.Marc Lorenz
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Originally posted by chris-x//Originally posted by percydamanOh and I cant wait to see people start using the dirt pass in their workflows. Its totally changed how we do things where I work. I absolutely LOVE creating low quality, very blurred irradiance maps that render fast, render with NO blotches or noise, and just use dirt pass for the finer GI shading.
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I really like skylight attached to time and location function, we shouldn't be engineer to understand sky's turbidity, ozone levels ,
Simplicity of architectural materials are also great Vray team can add those easily
I always feel like an engineer rather than a designer while using vray--Muzzy--
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Muzzy,
The way I understand it (correct me beta testers) is that if you leave the default values of the vray sun/sky system, vray automatically makes the sun/sky act correctly based on position of the sun in the scene.
What you can do is put Max's sun/sky system in the scene, turn it off, then use a position contraint to lock the vray sun to max's sun. That way you can set the position and time of day of max's sun like in the video, and the vray sun will move with it.
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Originally posted by gilpoWhat you can do is put Max's sun/sky system in the scene, turn it off, then use a position contraint to lock the vray sun to max's sun. That way you can set the position and time of day of max's sun like in the video, and the vray sun will move with it.
So, they're just adding a third way to do the same damn thing instead of enhancing the old ways....
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Originally posted by DynedainOriginally posted by gilpoWhat you can do is put Max's sun/sky system in the scene, turn it off, then use a position contraint to lock the vray sun to max's sun. That way you can set the position and time of day of max's sun like in the video, and the vray sun will move with it.
So, they're just adding a third way to do the same damn thing instead of enhancing the old ways....
-daveCheers,
-dave
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Originally posted by gilpoMuzzy,
The way I understand it (correct me beta testers) is that if you leave the default values of the vray sun/sky system, vray automatically makes the sun/sky act correctly based on position of the sun in the scene.
Regards,
Thorsten
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yeah. i think terragens sky is actually one of the better ones ive seen due to the insane amount of peramiters you can choose like haze and polution and half light etc. maybe someone more versed in the different programs out there can tell me if its using the same principle as vrays and maxwells yet giving way more peramiters
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Originally posted by gilpoMuzzy,
The way I understand it (correct me beta testers) is that if you leave the default values of the vray sun/sky system, vray automatically makes the sun/sky act correctly based on position of the sun in the scene.--Muzzy--
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