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The trial should be out tomorrow apparently - the only thing that might delay it is turbosquid having problems with their installers...
heheh im guessing there was a problem
i keep pawing at the screen when i see the tests. any word on fume creating GI for lighting in vray? any work on the HD explosion unknown?
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AFAIK it works like any other atmospheric effect.
Produces proper lighting without any light in the scene, as all volumetrics in vray are emissive (provided color is above [0,0,0])
That's to say, another hats off to the good, *older* Vlado
each frame for smoke only is around 150-200mb, which adds up over 100-200 frames. for each smoke sim i reckon from around 6gb to 20gb. for explosions things get even bigger. i was clocking 400mb a frame for some frames. havent done a final explosion sim yet, thats planned for tonight. takes about 8hrs. smoke only scenes, about an hour at full quality to sim.
Well, here's the test sim. Without shadows. Time to render and to sim approx. 10 seconds per frame. Nothing especiall, just testing. God, there's lot of parameters to tweak . . .
is that a bug? the white spot on the sphere that comes and goes. almost looks like a light source thats not supposed to be reflecting then when the smoke passes over it screws things up and the white spot appears
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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