Now that would be a cool "depth" test for the water
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Free Ocean Waves Sim
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hehe,
I contacted the guy if he minds to share some code because I would prefer the polygonless variant for VRay
Best regards,
Dieter--------
visit my developer blog
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dimo you god you
still hopping to see the new beta version you mentioned on your blog
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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freakin amazing man!
please do share!
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Thanks!
shader is very simple. it has the common water material settings and vraymaterial fog used.
For environment I used hdri.
For foam I used top/bottom material. This was done very quickly just that I can see if it works and it did quite well but not perfectly the top/bottom adjustment can be done a lot better I think.. it just needs some time. I plan to maybe try some particle emission form the top waves. this can be done in thinking particles with matterwaves which is quite handy when it comes emitting by material color. If I get any time I will try it.
Btw I did some color corretion in fusion5 and added some shappire effects like grain, glow, littlebit distort etc.
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Ideally this is what you would want to use for the foam
http://www.rpmanager.com/plugins/TensionMod.htmJon Reynolds
Method Studios
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