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3D People
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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They have the uncanny valley feel for sure as noted above.
On a side note, that site definitely wins the "worst designed pretty web page" prize.
I had to maximize my browser on my 2560x1600 monitor to be able to see the images and the side, and I'm still not sure I saw it all.
Personally I'd rather have no people unless it really fits to have a few, and concentrate mote on making the spaces beautiful. Sadly clients often think the opposite.Signing out,
Christian
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Axyz has released some decent scanned models recently, definitely better than these.Ville Kiuru
www.flavors.me/vkiuru
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yeah I find they're only JUST useable when there's a significant amount of motion blur applied... so no standing still 3D peeps for me :/
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The new Axyz ones look really nice in this set of images by Sergio Merêces. It wasn't until I saw the wire/clay render that I realised they were 3d.
http://www.behance.net/gallery/3D-Vi...es-DS/12407497
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I'd say the cloth and fabrics look great yes, the faces no. They are creepy as hell.
I find it maddening that anyone wants to cover up so much of their "product" with filler information, in this case humans, that most likely don't come with the purchase of the office modules from the manufacturer.
Same goes for all viz work. If you feel the need to cover everything up with humans (2d or 3d) you should maybe work harder on defining and refining your products/buildings/spaces.
Using them carefully and sparingly, like great photographers would, is the preferred way.Signing out,
Christian
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Originally posted by trixian View PostIf you feel the need to cover everything up with humans (2d or 3d) you should maybe work harder on defining and refining your products/buildings/spaces.
People are a tricky thing. Done right, it can add to an image. If the architecture is beautiful in the first place (remembering that only 0.01% of it is of course), then people can be overkill. People can be a counterpoint to the architecture and help tell a story and guide the viewer. However, people done badly can ruin even an already shitty building.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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It's not like architects don't want to build great and perfect buildings.
But there are a lot of other issues and interests. After all, there is a lot of money involved and it's not the architects money.
It's like with movies, I guess. It's easy to have a great idea and vision for a film, but what's left in the end, after the producers ripped it apart and put it together again, for whatever reasons, the result is quite different and not for the better.
With archviz, more often than not the design is in an early stage where there is almost nothing to work with. And there are "political" issues. Sometimes the clients wants a picture that hides most parts of the project, because there are changes pending, or they are scared that it gives a wrong impression, or whatever.
But they still need renderings for presentations, etc.
So you just put millions of people over some abstract shiny/transparent surfaces.
If you look at the galleries of Luxigon, MIR, etc, many of their images are like that. Especially Luxigon are masters of pictures where you can't really see the building. It's a hard thing to do. The hardest part of archviz is communication with the client.Marc Lorenz
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www.marclorenz.com
www.facebook.com/marclorenzvisualization
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