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water feature / waterfall
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just did... Photoshop brushBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
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tried something like that years ago:
just thought that in this day and age, fluid simulation software must be able to cope with a simple water feature filling a shallow pool pretty easily? am i misguided?
to be clear, I want something that looks AWESOME, not just good, and am willing to pay someone else to do it
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Someone at work pulled it off using realflow (and it looks remarkably like the example you've posted) but it was hair-pulling stuff from the looks of it. He spent days doing it and the simulations were at a snail's pace. I've never used fluid-sims before but realflow looked painful.
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Film it!
This is a quick proof of concept I did a while back - we then spent a couple days with a hosepipe and a black board filming new ones. after collecting a shitload of thin strands I took them into fusion and made a 4k wide, looping animated waterfall. On decent curved geometry, animated noise to shake it up & the map in the opacity and displacement it came out looking great.
also plan to film water splashing into a pool from above to do the same for a displacement map on the water surface but we didnt need it for that job.Last edited by Neilg; 21-03-2014, 11:22 AM.
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Originally posted by joconnell View PostKind of a job for blob mesh, pflow, maybe some curved sheet geometry with a stretched noise map in a displace slot, some bumps and what not.Ben Steinert
pb2ae.com
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I would go with a simple plane, little bit of modelling, bit of noise and a good shader.. for the upper part.. a scatter for the bottom part, and getting them together. Not a realflow or phoenix solution, but fast n clean! ( of course if this is a still image)Alain Blanchette
www.pixistudio.com
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