So what are everyone's general impressions of Max 2015 then? I can see myself skipping this release but I'd like to hear if people have found it stable and snappy. Any issues? Minor or major?
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3dsmax2015 SP1 is out
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Originally posted by Sliver_Creations View PostI rencently Installed win8.1 on serveral Alienware laptops that were build for Vista. There were windows 7 drivers and this worked perfecly. Even better then windows 7 with all win7 drivers.
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Originally posted by kalamazandy View PostIs it just me, or is the new layers tool not intuitive?
but yeah, quad chamfer is nice to have right out of the box...Brendan Coyle | www.brendancoyle.com
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How is max 2015's stability and viewport performance compared to 2014?
I think all the major plugins are now updated for 2015, right?
I'm thinking about moving over to it in the next few weeks.
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Originally posted by kalamazandy View PostFor one, they completely miss smaller studios because I can't use their beta. I may not even use Max for 2 months, then I use it for 3 with 80% usage.
Just check some of the longer threads here on the board
Cheers,
Thorsten
Note: I am not saying i am really happy with the way max development and releases are being handled nor with the direction it took often enough in the past.
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I'm enjoying Max 2015 and sp1 so far
Viewport seems faster than 2014.
I do have some small weird annoying thing when orbiting and panning using the mousewheel, but when I use the icons bottom RIGHT all its fineKind Regards,
Morne
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Originally posted by Morne View PostI'm enjoying Max 2015 and sp1 so far
Viewport seems faster than 2014.
I do have some small weird annoying thing when orbiting and panning using the mousewheel, but when I use the icons bottom left all its fine
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Originally posted by YoyoBoy View PostI was super excited about the nested layering. I've been using Outliner for the past two years and I thought for sure it would do the one thing that Outliner can't: keep layers nested in merges and xrefs. But nope. Doesn't do it.
But at least for me it's become a hindrance in how quickly I can organize layers to keep organized.
click on layer to select
right click, select child nodes (this selects all the objects in the layer)
right click on any layer(again), Add Selection To / New Parent (pick) (click)
click (again), on layer you want objects moved to.
ctrl+c will toggle having all the objects in a layer be selected. Once used it stays on until you press ctrl+c again.
besides all this, the Explorer seems to calculate everything in the scene each time it's opened, which I think before it only did at the moments when you actually opened/exposed a layer
does anyone have a suggested workflow that works with this to quickly organize layers?
Brendan Coyle | www.brendancoyle.com
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Layer is a property of object.
Each objects remembers where it belongs to.
Therefore, currently if you merged object, the object try to find the same name layer that they were belong to.
If they found one, they go there.
If they could not find one, they make the layer under root.
One of work around is that setting up nested layer first and merge.
I know it is not ideal. But, you can do this until max team implement proper merge for nested layer.
Because you can not have a duplicated name layer, merging nested layer becomes a little complicated process.
I guess max team needs a little of time to sort out these things.
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Hi,
Does anyone have some trouble like me to download : http://knowledge.autodesk.com/suppor...urity-fix.html
The link seem to be broken for 3ds max but not for 3dsmax design(Sorry for my bad english)
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