Announcement
Collapse
No announcement yet.
3dsmax 2017 New Features
Collapse
X
-
Eddie has written a comprehensive list of updates for 3dsmax 2017. If you’re disappointed here are some highlights worth the upgrade.
Speed – My benchmark scene… I tested this and yes that’s a real improvement.
CAD 3256 Objects – 9,000,000 polys:
3ds Max 2014
6-10fps
3ds Max 2016
20-30fps
3ds Max 2017
80-130fps
Python – We get proper Python implementation, import pymxs – Huge news for game developers, pipeline TDs, implementing Max into VFX house pipelines etc.
UDIMS in MAX!!!!!! Finally!
UV Editor – Now actually fast!
Sub-object selection – massively faster!
Allembic Cache any object! I’ll make a video about this!
HiDPI – QT Skin – 3dsmax may not look that different but it is a massive change. This isn’t just icon changes again, this is completely different UI, there’s over 6000 icons and 4000 dialog boxes in 3dsmax! Making it work on 4K monitors safeguards the future of 3dsmax and show they are committed to the long-term. I expect a lot more updates to come in the next versions now they’ve converted max to QT. I cannot begin to imagine how much of a huge amount of work this was to do to modern the tech under the hood of max. I could say more but I’d get in trouble… I’m hopeful for the next release.
Lots of plugins will be able to use QT and Python for their interfaces so expect a massive improvement to how plugins look and how consistent they are between Max and Maya.
And if you notice closely you’ll see that Mental Ray is now an optional component…. I wonder why… Must have be a pain to remove something so ingrained into the software. I wonder what they are planning to replace it with….Maxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
Comment
-
Maxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
Comment
-
lol, didn't that look underwhelming, until it shows the 120mil polys... :P
http://area.autodesk.com/blogs/there...n-3ds-max-2017Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
Comment
-
Uh ok if that viewport improvement is true, then im impressed. Now i wonder which graphics card he used? Also i read somewhere that now you can copy/paste modifiers with several selected objects!! Such a small thing but it's very useful. Also UV distortion map and Move/Relax Brush...
Also Python didn't knew about that... It means it's closer to full python like maya? Can we start using Python interfaces in max?
edit: I feel like for max it wasn't so much the number of polygons, but rather the number of objects... Try having like 30k geo particles in the viewport... hehe.Last edited by Moriah; 18-04-2016, 04:12 PM.
Comment
-
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
Comment
-
Originally posted by oophus View Post"The Physical Material works in Scanline, Quicksilver, ART, V-Ray and mental ray at the moment."
Weird. Is editing a post not allowed here?
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
Originally posted by Dave_Wortley View PostCAD 3256 Objects – 9,000,000 polys:
3ds Max 2014
6-10fps
3ds Max 2016
20-30fps
3ds Max 2017
80-130fps
EDIT: This is on a GTX 970Last edited by dlparisi; 18-04-2016, 06:17 PM.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
Comment
-
If most users are like me, how many less times will I crash in a day? If I can go a day without crashing, I'm excited. The other stuff, at least for me, is irrelevant in my daily workflow.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Comment
-
Originally posted by glorybound View PostIf most users are like me, how many less times will I crash in a day? If I can go a day without crashing, I'm excited. The other stuff, at least for me, is irrelevant in my daily workflow.
What I am interested in if objects will stop disappearing in the viewport for no reason. For example you're working on a mesh and you zoom in and suddenly the object visually disappears and you have to rotate your camera until you find an angle or distance that makes it reappear.
Originally posted by dlparisi View PostIn admittedly quick testing this does not seem to be the case for me. A in progress scene with about 900,000 polys averages about 70-80fps in 2016 (using the shaded mode) and about 30-40 in 2017 (using the performance display mode which I think is the equivalent). Anyone else?
EDIT: This is on a GTX 970Last edited by Mokiki; 19-04-2016, 02:32 AM.
Comment
Comment