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  • Fstorm render

    anyone tried this? wanted to know about the statement on their website saying FStorm material uses unique developed glossy brdf model. This model has less noise level and looks better than modern GGX brdf model. All materials have multiple importance qmc sampling. Just wanted to see your views on this since i see its also GPU based so maybe only a few people here who are setup for gpu rendering will really know about it.
    Architectural and Product Visualization at MITVIZ
    http://www.mitviz.com/
    http://mitviz.blogspot.com/
    http://www.flickr.com/photos/shawnmitford/

    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

  • #2
    I tried it out 1 month ago or so and it seemed pretty good for what it is right now. Still missing some critical features like displacement, normal mapping and motion blur, but it's very fast, user-friendly and right now free. Actually some people are abandoning the Octane ship for Fstorm even though it's in a very rough state (arch-viz guys, since it doesn't require any special compositing like VFX work).

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    • #3
      seeing some pretty nice work being done with fstorm, especially the stuff posted today
      Architectural and Product Visualization at MITVIZ
      http://www.mitviz.com/
      http://mitviz.blogspot.com/
      http://www.flickr.com/photos/shawnmitford/

      i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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      • #4
        I must suck, i was getting uncleanable fireflies with purely diffuse shading...
        Then again, i'm on nvidia (why would it matter?).
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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        • #5
          Is there a price? I don't see anything. It doesn't support MAX 2017, so I can't try it. It looks they have been around for awhile, yet I never heard of them.

          Originally posted by mitviz View Post
          seeing some pretty nice work being done with fstorm, especially the stuff posted today
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

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          • #6
            me either, just saw it on facebook 2 days ago now am following the group, will give it a test soon, looks promising and yes max 2017 is support, here is the link
            http://www.fstormrender.com/forum/fo...ds-max-v0-1-17
            Architectural and Product Visualization at MITVIZ
            http://www.mitviz.com/
            http://mitviz.blogspot.com/
            http://www.flickr.com/photos/shawnmitford/

            i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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            • #7
              How long did they spend on those renders that actually look good? Because, I know for most of us, we don't have 6 months to spend on one sitting room to get it to look right. You can look at their eye candy but you have to temper that with how long it actually took to get to that result. I bet for most production work, you'd want to tear your hair out working with this.

              I'm sure you will have the guys who ditch Vray for the rendering engine flavor of the week because "Vray is too expensive" then build a 45 Titan-X card rig to get their render times back to where they were and be able to actually render their scenes.

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              • #8
                Face it, V-Ray has a cult following and everyone else is a decade behind. Personally, I feel a sense of loyalty and unless I feel taken advantage of, I am not going anywhere. Would I pay for a software when there is a free alternative that is just as good..? Yes! I use and pay for Photoshop when there is Gimp. I'll play with these late to the game players, but I'll probably not waste much of my time.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090
                • ​Windows 11 Pro

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                • #9
                  i think it might be like all other renderers interms of setup and time to complete etc, talking to one user and he says its actually not bad, some nice complete interiors and exteriors are there too from different free users, for a start they seem pretty good looking but gpu is where i fall down, my pc isnt ready for but its supported, will see with some tests myself, never used a gpu renderer before
                  Architectural and Product Visualization at MITVIZ
                  http://www.mitviz.com/
                  http://mitviz.blogspot.com/
                  http://www.flickr.com/photos/shawnmitford/

                  i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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                  • #10
                    just ran a test on a vray scene, conversion was ok, one thing i always wondered is how to achieve this look when bloom and glare option is enabled in vray, its seems more targeted in fstorm and you get that star look, anyone can shed some ligth on this? i ran a quick 8 min render test in fstorm, unfortunately you need a good graphics card to run this which dont have
                    Attached Files
                    Architectural and Product Visualization at MITVIZ
                    http://www.mitviz.com/
                    http://mitviz.blogspot.com/
                    http://www.flickr.com/photos/shawnmitford/

                    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

                    Comment


                    • #11
                      VRay will bloom like that. I don't have a good handle on it, but once I got that effect. The nice thing is, you can play with it in the VFB until you get your desired results.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        Shame it is GPU only.....
                        Most of my scenes wouldn't fit into GPU memory.
                        Chris Jackson
                        Shiftmedia
                        www.shiftmedia.sydney

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                        • #13
                          is this made by Karba from rendering.ru..? the username of the forum admin is different, but the user image of a speed skater is the one he always used...

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                          • #14
                            from site
                            info...
                            Andrey Kozlov (Karba) is the main developer of FStormRender.

                            Education: Moscow Engineering Physics Institute (MEPhi) 1999-2005.
                            I just can't seem to trust myself
                            So what chance does that leave, for anyone else?
                            ---------------------------------------------------------
                            CG Artist

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                            • #15
                              As you guys know, I'm like the GPU side of rendering and that's why I'm following FStorm for few months now and I'm using it for such.
                              Don't take me wrong, I'm working with Vray for 10 years and I love it, but I have to confess that FStorm is the first true alternative I found to Vray that is literally awesome and better than Vray for some crucial points that have been asked for a long time but never made it.

                              So I can't stop playing with it, it's just sooo cool, when ever I have 10 minutes, I just on with FStorm and play around.
                              I don't know why, but with FStorm, everything looks better, and it's not as if my skills changed overnight, I make the materials the same way, it just looks better.
                              Beside the materials looking better, the bloom and glare is certainly part of it but it's mainly the interactiveness that is great, it's superfast to work in RT with it, nothing comparable to Vray RT.

                              The nice shots you see are usually the work a few hours or days or two of work, and that's all because it's so fast to work with.
                              Here is a link of few shots I quickly saved out from the facebook page for those who have not access :
                              https://drive.google.com/open?id=0B6...UZGdTA0QmFONkU

                              I'm loving it, and it's so awesome to work with but I have to stick with Vray for most of my project for now as I need features that are not yet implemented in FStorm but if I can, for further small project, I'm definitely considering FStorm as Vray's alternative.
                              Attached Files
                              Last edited by Sbrusse; 15-07-2016, 05:48 AM.
                              Stan

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