Hi Oleg,
I am aware that you can achieve this with the anisotropy settings inside the vraymtl. But the render engines mentioned in this thread change the anisotropy based on the bump. So for example you use a bump map that mimics the circular brush pattern seen on metallic objects like the one I've shown, you get the "star pattern reflection" (don't know how else to call it) for "free". No additional anisotropy tweaking necessary.
Obviously this has its downsides too but I am just curious if you could actually mimic that behavior inside of vray.
I am aware that you can achieve this with the anisotropy settings inside the vraymtl. But the render engines mentioned in this thread change the anisotropy based on the bump. So for example you use a bump map that mimics the circular brush pattern seen on metallic objects like the one I've shown, you get the "star pattern reflection" (don't know how else to call it) for "free". No additional anisotropy tweaking necessary.
Obviously this has its downsides too but I am just curious if you could actually mimic that behavior inside of vray.
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