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Originally posted by Nicinus View PostCould you please add a quick test with Vray RT as well?
Here is a test between Vray RT and Redshift. Couple of things to know first, one Redshift only uses 93% gpu on main display card (Sometimes drops lower) so you can use your computer still, Vray was at 100%. Also the quality of the Redshift render looks better to me, although weirdly enough the vray render is cleaner in the dark areas even compared to itself in the light areas. Hard to set each exactly the same for rendering. I love Vray RT but it really doesn't compare to Redshift, Vray RT lacks a lot of features and doesn't render a lot of things correctly like normal maps and bump maps, and I find it a little clumsy at times, taking long to load a render or crapping out. Vray RT really needs to catch up. Don't get me wrong Redshift has some things to work on also, but at the rate of it's development it won't be long.
After uploading the renders I noticed the Forum downgrades and scales down the images, so it's hard to see how much cleaner the Redshift render is in the lighter areas.Last edited by Donfarese; 19-07-2016, 12:21 PM.
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Very cool test, thanks for sharing.
Bump maps look different in the different render engines. We have the problem that we have two engines under one name and when comparing them there are differences. I agree we have to improve on that and we are actually working on it.
The grass often seems greener in the other garden, but I think that for the same time RT is cleaner and better (like with more GI bounces) in general. But I am also (very) biased .
Being involved in the dev process I can assure you that we are working hard to make things better. Having your feedback helps a lot to keep on right the right path. Feel free to send such here or directly to blagovest.taskov@chaosgroup.com
Thanks,
Best,
Blago.V-Ray fan.
Looking busy around GPUs ...
RTX ON
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Originally posted by savage309 View PostVery cool test, thanks for sharing.
Bump maps look different in the different render engines. We have the problem that we have two engines under one name and when comparing them there are differences. I agree we have to improve on that and we are actually working on it.
The grass often seems greener in the other garden, but I think that for the same time RT is cleaner and better (like with more GI bounces) in general. But I am also (very) biased .
Being involved in the dev process I can assure you that we are working hard to make things better. Having your feedback helps a lot to keep on right the right path. Feel free to send such here or directly to blagovest.taskov@chaosgroup.com
Thanks,
Best,
Blago.
Also just as a note, Please check bump mapping again, I'm not talking about looking different, I'm talking about just not looking or acting right at all. I started a few threads about it in the past.Last edited by Donfarese; 19-07-2016, 01:14 PM.
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We have a lot of users using RT GPU for production, both stills and animations and they are very happy with the results, finding RT GPU the best solution or their case. But of course users should use whatever suits them best for the particular task.
Otherwise, the team got even bigger, we are doing the opposite of on hold .
Best,
Blago.V-Ray fan.
Looking busy around GPUs ...
RTX ON
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Originally posted by Donfarese View PostAfter uploading the renders I noticed the Forum downgrades and scales down the images, so it's hard to see how much cleaner the Redshift render is in the lighter areas.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostBut on the other hand, it's easy to see how much noisier it is in the darker areas
Is this RS 2.0?Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by savage309 View PostWe have a lot of users using RT GPU for production, both stills and animations and they are very happy with the results, finding RT GPU the best solution or their case. But of course users should use whatever suits them best for the particular task.
Otherwise, the team got even bigger, we are doing the opposite of on hold .
Best,
Blago.
.
Originally posted by vlado View PostBut on the other hand, it's easy to see how much noisier it is in the darker areas
.
Best regards,
Vlado
Yeah like I said it's weird, vray is cleaner in darker areas, but also it's cleaner in darker areas than it is in lighter areas itself. But redshift is quite a lot cleaner in lighter areas
Originally posted by ^Lele^ View PostDespite the very obvious GI bounce AND secondaries intensities clamping.
Is this RS 2.0?
Don't get me wrong I loved RT but in the past two projects it couldn't handle the jobs so we switched. I'm not one of these people that switch and go back and trash there previous render, I'm just giving my experience with both. On a side note we are still using vray adv for some projects.
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Originally posted by Donfarese View PostDon't get me wrong I loved RT but in the past two projects it couldn't handle the jobs so we switched. I'm not one of these people that switch and go back and trash there previous render, I'm just giving my experience with both.
Best regards,
VladoI only act like I know everything, Rogers.
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Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Hmm... That seems i unbelievably long for RS render.Mind sharing scene.
Just got home an looked at those images, the RS ones don't seem like the GI was set up right knowing how it acts with correct settings. Due to the incredible noise in certain areas.Last edited by Donfarese; 19-07-2016, 06:15 PM.
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Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Did a new test that you guys can download if you want and try yourselves. Just for the record, there is no speed problem with VrayRT, it's really fast and I actually like the way it's set up better with just the "Max Noise" setting. I'm hoping Redshift adapts a more "Max Noise" approach. Redshift is much more complicated to set up, think of old vray. But it's complication is good in certain situations for large or complicated animations. The thing that Redshift does so well is it's super stable, and has tons of features and support for max shaders...etc. I couldn't find one area of working with it that I had to say, oh damn I can't do that.
Below is the tests, You'll see that Redshift actually took 3 seconds longer, but is much cleaner even though it's hard to see in the compressed versions on the forum.
Vray BF + LC 4min 9sec
Redshift BF + IPC 4min 12sec
Redshift IC +IPC 54sec
Since it is really hard to tell on the forum (Makes the Redshift render look a lot more noisy than it is) I included a zip with the actual renders, called "Render Scenes.zip"Last edited by Donfarese; 19-07-2016, 09:41 PM.
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