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I totally agree, however, one of the points was first time users producing incredible images.
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It's hardly just gamma or tonemapping. No, just applying curve won't make it look the same.
You can never assume any scene will translate 1:1 to different renderer. Just look at the drawer handles. In Fstorm one, main key light source is window. In V-Ray one, there's fill light coming somewhere from behind the camera, that either got lost in translation completely, or translated wrong.
This set of pictures could only serve as an example of how well can Fstorm translate V-Ray scenes. But any comparison of lighting and shading in such circumstances would be completely off
You can't even compare performance in such case. There may be something that Fstorm translator translated in a way that makes it slower to render... something that would work a bit faster when set up from scratch.
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Originally posted by glorybound View PostI let V-Ray RT run as long as it took FStorm. V-Ray RT was pretty noisy until it got up and around 15 minutes. I did nothing but switch to VRay RT and hit render. Tweaking settings might speed things up, however, I just wanted to see what happens if someone who is fresh of the boat hits render. No settings were touched.
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I let V-Ray RT run as long as it took FStorm. V-Ray RT was pretty noisy until it got up and around 15 minutes. I did nothing but switch to VRay RT and hit render. Tweaking settings might speed things up, however, I just wanted to see what happens if someone who is fresh of the boat hits render. No settings were touched.
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Originally posted by glorybound View PostIt is amazing how different FStorm and V-Ray look. The glass is totally different and so is the shadows, however, applying a curve to the V-Ray ones would produce the same effect.
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I saved a jpg from both and the FStorm saved dark, so I applied a 2.2 gamma to it in PS.
Originally posted by dlparisi View PostDoes fstorm have a stated or explicit gamma setting? Looks more like a 1.8 gamma than 2.2.
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Does fstorm have a stated or explicit gamma setting? Looks more like a 1.8 gamma than 2.2.
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It is amazing how different FStorm and V-Ray look. The glass is totally different and so is the shadows, however, applying a curve to the V-Ray ones would produce the same effect.
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I simply opened, converted, and hit render.
FStorm 19 minutes (bloom/glare is on by default)
VRay CPU 9 minutes
VRay RT 19 minutes
Redshift failed and only rendered some grayscale mess.Last edited by glorybound; 22-07-2016, 09:35 AM.
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Apparently FStorm won't have these crucial features, i wonder why since Vray and Redshift already support most of these:
- Normal mapping
- OpenVDB
- Objects include/exclude
- Caustics
So it will just be a renderer for archviz and not much more...
Anyways i agree that a good tone mapping in Vray would be really useful, together with a reworked lens effects.
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