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  • #31
    August 12th, worth the wait. I deleted the camera and created a new one and things are working.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

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    • #32
      Originally posted by glorybound View Post
      I reached out to him a month ago and he said he'll have it in a week. Guess not.
      I emailed the guy from Guruware also. He is working on making the Ivy generator dialogs HDPI aware.

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      • #33
        Originally posted by PIXELBOX_SRO View Post
        Bobby this is from the AREA forum:

        Yeah - it's official



        And before big rant threads appear everywhere:

        Seems the infamous "Select by Material" not working with Scene Explorer based dialogs bug is still not fixed with that SP Smiley Sad So i'll stick with the legacy "select from scene" dialog hacks quite a bit longer. "Select by Material" works in those legacy dialogs ...
        No select by material? What workaround are you guys using? I've checked my implementation in Mission Control and it seems to have no problem selecting objects by material or texturemap. (Feel free to PM me if you want to access the beta).
        Patrick Macdonald
        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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        • #34
          Soulburn max scripts has a script that does the same thing, so I have been using that.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #35
            Originally posted by re:FORM View Post
            No select by material? What workaround are you guys using? I've checked my implementation in Mission Control and it seems to have no problem selecting objects by material or texturemap. (Feel free to PM me if you want to access the beta).
            Looks very great Patrick, ill be happy to try it! Thanks...i will write you an email on monday.
            Martin
            http://www.pixelbox.cz

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