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  • #16
    Ohh. and a Nebula. Particles only at this point.

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    • #17
      Looking very nice! Btw, if you are exploring the particle road, try the Phoenix Particle Shader's point mode + Count Multiplier - it will create more particles at render time inbetween the original ones.

      Cheers!
      Svetlin Nikolov, Ex Phoenix team lead

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      • #18
        A ship from X-Rebirth an Ego Soft game, while on the space subject.

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        • #19
          And the Interior. (They did a great job on this asset, low poly from the game and looks mad good)

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          • #20
            Studio Lighting and the Rear of the "Skunk" from X-Rebirth, Rendered in Vray. Going to add some Phoenix affects to this, then back to the galaxy.

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            • #21
              Found a version Landed with the gear down, couldn't resist, but really moving on to Phoenix effects now for this.

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              • #22
                And now with a proper environment, a Dock from X-Rebirth, adjusted the materials and lit it.

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                • #23
                  Hey Svetlin,

                  I am trying to get a smooth heavy fumes simulation working.
                  I halved the scene scale because the geometry it is interacting with has small features (ie the engine vents).
                  I started with a cold smoke simulation. I set the gravity to 4 to make it drop quicker and in a less billowy fashion.
                  I disabled large scale, and set vorticy classic to 0 to make it smoother, and set quality to 100.
                  even with these settings it is a bit too billowy. as shown in the images below.
                  Randomize amount is 0, and I dropped dynamics to .5. Not sure about conservation method.

                  Any suggestions to get rid of the billowyness?

                  Archaine

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                  • #24
                    Also I noticed the mesh is weird. on earlier tests the mesh was a close match to the smoke as seen in the viewport.
                    For this simulation the mesh looks like water?

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                    • #25
                      Hey,

                      Check the docs on the Mesh render mode - you'll find how to control the surface there,

                      If you don't want a billowy smoke, then don;t increase the conservation quality - decrease it instead. Also, switch to a different advection or conservation method and see which one works best for you.

                      Cheers!
                      Svetlin Nikolov, Ex Phoenix team lead

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                      • #26
                        Sweet thanks. Isoline setting fixed the mesh. Trying different settings for each engine till I get it right. I will decrease conservation next. Was worried at first, but it's lookin pretty awesome now!

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                        • #27
                          Going to have this thing taking off next.

                          Svetlin, I saw you did a rocket launch tutorial some time back. I was going to start with the gas stove template and move up from there. Do you have any jet engine or rocket engine scene files laying around?

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                          • #28
                            Hey, sure, here is a sample scene with a jet engine: https://drive.google.com/file/d/1LAZ...ew?usp=sharing
                            Svetlin Nikolov, Ex Phoenix team lead

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