Ohh. and a Nebula. Particles only at this point.
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Hey Svetlin,
I am trying to get a smooth heavy fumes simulation working.
I halved the scene scale because the geometry it is interacting with has small features (ie the engine vents).
I started with a cold smoke simulation. I set the gravity to 4 to make it drop quicker and in a less billowy fashion.
I disabled large scale, and set vorticy classic to 0 to make it smoother, and set quality to 100.
even with these settings it is a bit too billowy. as shown in the images below.
Randomize amount is 0, and I dropped dynamics to .5. Not sure about conservation method.
Any suggestions to get rid of the billowyness?
Archaine
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Hey,
Check the docs on the Mesh render mode - you'll find how to control the surface there,
If you don't want a billowy smoke, then don;t increase the conservation quality - decrease it instead. Also, switch to a different advection or conservation method and see which one works best for you.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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Going to have this thing taking off next.
Svetlin, I saw you did a rocket launch tutorial some time back. I was going to start with the gas stove template and move up from there. Do you have any jet engine or rocket engine scene files laying around?
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Hey, sure, here is a sample scene with a jet engine: https://drive.google.com/file/d/1LAZ...ew?usp=sharingSvetlin Nikolov, Ex Phoenix team lead
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