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Disney released some interesting assets. I found very nice cloud render there. How can we do same shading with phx ?
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For clouds you better switch the Scattering mode to Ray-Traced, this would be the most important bit to the shading.
Here is a clouds sim and render tutorial with some settings: https://docs.chaosgroup.com/display/.../Static+CloudsSvetlin Nikolov, Ex Phoenix team lead
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Like this using env fog. Kinda surprised
http://joxi.ru/brRQYZpSJaW0dA
Phx looks like a smoke. Hyperion uses some new techniques (IMHO).
http://joxi.ru/nAyb9KMhYxLZBr
Fastss2
http://joxi.ru/YmE9NM0t04KgQm
P.S. Lightcache ate all my 64gb for 2gb vdb. KewlLast edited by Paul Oblomov; 07-07-2018, 05:15 PM.I just can't seem to trust myself
So what chance does that leave, for anyone else?
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serious <3Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Starting off with Georgi's scene, I got this:
This is with a build from yesterday, here is the scene as well: Clouds_scattering_Max2016.zip
The highlights for this kind of shading include:
- Use Probabilistic Shading from Phoenix's Atmosphere - 8 direct samples, 1 GI sample.
- BF/LC GI, progressive sampler, Ray bundle size = 8 for more responsiveness.
- Phoenix light cache off - it's better to turn it off with progressive.
- scattering = Ray-traced
- smoke color = pure white - this way light scatters the most
- simple smoke opacity = 0,13 - the lower this is, the longer distance the light rays will travel before scattering, but if it's too low, the smoke would lose its shade detail.
I think mostly everything else is using defaults.
Currently there is no scattering phase function in the Phoenix shader, which would allow you to get the dark edges of the cloud.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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Indeed, the Mitsuba file has a strong (0.83 if memory serves me well) forward scatter of the HG type.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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