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Max v2.2 nightly: Destruction Dust and Fine Debris [09 October 2014]

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  • #31
    is it possible to switch from the 3rd phoenix to the 2nd under license?
    that it does not work in 3 work

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    • #32
      Everything in this setup you can do with Phoenix 2 you can also do with Phoenix 3

      Let's start from the beginning and step by step you'll get there. You need to fix your simulation first before you start adjusting render settings.

      The shape of the smoke does not look like the tutorial video and this seems caused by slow moving fragments. The movement of the fragments is the most important thing in your setup because they are carrying the fluid.

      If I see correctly, the fragments are moving too slow and they cannot leave the same traces of dust like in the tutorial. Speed them up so they will be at this position at frame 10, then run the sim again.

      Svetlin Nikolov, Ex Phoenix team lead

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      • #33
        distance of 25 frames, on the 6th frame it cuts into the wall
        tell me please how to make the right settings?
        Last edited by artmaestro2; 04-09-2018, 09:14 AM.

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        • #34
          I want to see clearly that the edges of the cobblestones were visible, and a cloud of smoke was optimally tuned

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          • #35
            customize your plug-in is how to win the lottery, already a million settings recalculated and propendril. and still do not get the right result

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            • #36
              how to remove the density of clouds, show stones?

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              • #37
                Tell me pliz! I urgently need to finish ...

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                • #38
                  Are you reading the Phoenix docs site?
                  Svetlin Nikolov, Ex Phoenix team lead

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                  • #39
                    I read, but the cloud of fine particles does not become smaller in the settings, it is the field close to the particle

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                    • #40
                      I can't understand how you want it to look. Do you have an image or a video reference
                      Svetlin Nikolov, Ex Phoenix team lead

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                      • #41
                        Вчера, 09:11
                        я выложил фото, как вокруг частиц сделать нормальное облако?

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                        • #42

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                          • #43
                            What I can see is that before you had Motion Vel, and this way the moving fragments will push the Phoenix smoke and particles, and now it's off.

                            Also, your 'Outgoing velocity' is 10mm - that's 1cm per second, so the smoke and particles emit off the surface of the fragments but are almost not accelerated at all.

                            Cheers!
                            Svetlin Nikolov, Ex Phoenix team lead

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                            • #44
                              thank you!!!!

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                              • #45
                                what values would you recommend in this case?

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