whoa there crazy man. I would never mistake anyone for edwin...lol
Announcement
Collapse
No announcement yet.
FinalRender Stage-2 on Maya
Collapse
X
-
Don't believe, that cebas can do it's job without huge bunch of bugs! The most needed thing with integration is full support of paintFX, fluids and maya's shading model itself. Coz "sphere in a box render" with plain GI is uselessI just can't seem to trust myself
So what chance does that leave, for anyone else?
---------------------------------------------------------
CG Artist
Comment
-
Don't believe, that cebas can do it's job without huge bunch of bugs! The most needed thing with integration is full support of paintFX, fluids and maya's shading model itself. Coz "sphere in a box render" with plain GI is useless
I for one likes the new "trend" that more and more renders are released on other platforms than 3dsMax.
Comment
-
I tried to use maya. Really Since 1.0 version. As long as I remember - it was always a pain to render correctly paintfx etc. with mental ray. Until it started to get rid of virtual paintfx hair/fur/grass/etc. by converting it to polygons (maya 6.x) and new shaders. Well can't say right now what is the most and what is the least important in upcoming fR or VR for maya. Must say the only thing - I need 'em to render all the things maya can handle!
Turtle is getting close to that And I want damn good logging system to know everything render is doing at any time! It's a pain to look at the standart MR logs.I just can't seem to trust myself
So what chance does that leave, for anyone else?
---------------------------------------------------------
CG Artist
Comment
-
Eh, 50-50?
Hehe, I don't know man, those eyes to the left look like they mean business :P
Know what's funny is that I used to think you may be an MIA user Elzerion a while back. No joke.
--JonSigning out,
Christian
Comment
Comment