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  • #16
    "Sorry, I am not iron man.
    MultiScatter, CityTraffic, MadCar, SpeedLight, TreeForge... "

    Only iron man can do that...
    (Sorry for my bad english)

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    • #17
      Autograss competitor. wow. Looks very nice!
      :: twitter :: Portfolio :: My 3D Products :: ...and ::

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      • #18
        Originally posted by Karba View Post
        Sorry, I am not iron man.
        MultiScatter, CityTraffic, MadCar, SpeedLight, TreeForge...
        I can't do all this things at the same time.
        Please go work at chaosgroup so these things get integrated in vray 2.5

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        • #19
          It can work not only with grass.
          Fence was made by this tools too.
          sorry for my English

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          • #20
            It looks very nice.
            :: twitter :: Portfolio :: My 3D Products :: ...and ::

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            • #21
              Small update


              sorry for my English

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              • #22
                ah? what's that? a new plugin for windows and curtain ? or additional feature of grass sea ?
                :: twitter :: Portfolio :: My 3D Products :: ...and ::

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                • #23
                  Giev me that grass plugin ;O Where I buy it ? :P If I can make invinite grass in 2 clicks that aint seamless like hell I take it , Hope it will render at 15k tho ;O
                  CGI - Freelancer - Available for work

                  www.dariuszmakowski.com - come and look

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                  • #24
                    This is really awesome! As for the tree plugin, GrowFX can now do joined branches with correct texture direction and blending.

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                    • #25
                      Could you do trees with this? Put the camera above the mesh tree, and apply the projection to a strip of polygons that would act as trees along a road, for example.

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                      • #26
                        official name for this plug-in is VRayPattern

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                        • #27
                          The plugin is out, but with very little info about what it can and can't do.

                          What's the rendertime of that railtrack image? I like that it has a small memory footprint, but if it takes hours to render then i'd rather buy the extra memory!

                          Does it support buffers? ie. on that apartment block image, could you use multimatte to extract the window glass like you usually could?

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                          • #28
                            I didn't test buffers yet.
                            Test with simple materials and heavy geometry.
                            sorry for my English

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                            • #29
                              The sample scenes you put on rendering.ru are great. I checked it for myself and it does output multimatte

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                              • #30
                                Also you could probably use this for site work. Having your roads etc be projected onto the terrain would be one he'll of a time saver.

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