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VRAY NOT RENDERING SU MODEL THAT CONTAIN IMAGES

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  • VRAY NOT RENDERING SU MODEL THAT CONTAIN IMAGES

    Hi,

    Everytime I try to render a model that contain a JPEG, BMP, TIF image the 'render'command is ignored. I've already tried the conversion from CMYK mode to RGB mode... still nothing. I urgently need assistance as this is seriously hampering my performance, productivity as well as my quality of work....

    Thanx

  • #2
    Re: VRAY NOT RENDERING SU MODEL THAT CONTAIN IMAGES

    what version are you using?
    Best regards,
    Devin Kendig
    Developer

    Chaos Group

    Comment


    • #3
      Re: VRAY NOT RENDERING SU MODEL THAT CONTAIN IMAGES

      SU 7 with the latest version of VRAY for Sketchup

      Comment


      • #4
        Re: VRAY NOT RENDERING SU MODEL THAT CONTAIN IMAGES

        Originally posted by werfetter
        SU 7 with the latest version of VRAY for Sketchup
        Many people have often mistaken what he latest is. Can you specify exactly what version you have?
        Please mention what V-Ray and SketchUp version you are using when posting questions.

        Comment


        • #5
          Re: VRAY NOT RENDERING SU MODEL THAT CONTAIN IMAGES

          my vray version is 1.84.83

          Comment


          • #6
            Re: VRAY NOT RENDERING SU MODEL THAT CONTAIN IMAGES

            The latest public version is 1.48.89. So this is a good example of why we don't like it when someone says "latest version".

            ----------
            1.48.89
            ----------
            Fixes:
            - Fixed invalid output image path issue that would cause a blank render
            - Fixed issue that caused our gamma settings to be ignored in the material/texture preview renders

            Changes:
            - Made sure that our memory map was getting closed regardless of situation
            ______________________________________________
            ----------
            1.48.88
            ----------
            Fixes:
            - Switched over to use memory-mapped files when parsing scenes. This should make it so some of the larger scenes that previously failed to render will now work
            - Glossy reflections and bump map now work together properly
            - Default lights can be enabled with other lights in scene now.
            - Sketchup embedded textures show in previews now
            - Material picker handler doesn't pick mats if you hit cancel now.
            - Fixed problem with sphere plugin that caused material previews to not show displacement properly

            Changes:
            - When maps are set, the button changes color to make it more obvious
            ______________________________________________
            ----------
            1.48.87
            ----------
            Fixes:
            - Fixed a logic error in some of the render plugin parameters that caused a memory leak
            - Fixed an issue that caused the Light Cache layout to not show properly if it was both primary and secondary engine
            - Fixed problem that caused importing materials to fail if the new material has a differet name than the material you were importing into

            Changes:
            - Added "Cast shadows" option to default material. This specifies whether or not the material will cast shadows
            - Added "Only visible in secondary" option to default material. This makes it possible to have a material only show up in reflections or refractions
            - Added "ID Color" to default material. This color allows you to set what color will show up in the Material ID VFB render channel
            - Modified the way the "Options" panel in our default material UI looks to accomodate new options
            ______________________________________________
            ----------
            1.48.86
            ----------
            Fixes:
            - Fixed issue that made license utility not get launched on Leopard and Tiger OSX
            - Fixed problem that could occur when all layers were removed and adding new layers would be disconnected from the material
            - Made a slight modification to the Toon material that should make it so it doesn't get slower when the line width is bigger
            ______________________________________________
            ----------
            1.48.85
            ----------
            Fixes:
            - Fixed a problem that made it so VfS couldn't be loaded on Leopard or Tiger OSX
            - Fixed issues related to the changing of installation paths for side-by-side VfS and VfR installations
            - Fixed issue that could arise if you used Google's component warehouse and grabbed two components with the same name
            - Fixed some issues that caused importing images to not work
            - Fixed problems related to two side materials being loaded / saved into our scenes
            - Fixed some issues related to our file-searching algorithm
            - Fixed it so the aspect ratio lock button will be set correctly when loading scenes
            - Fixed issue in DRSpawner that could cause it to render black
            - Fixed a problem that made it so the UI necessary to save Photon Maps was hidden
            - The file extensions for the gi maps should be filled in correctly when you go to save them out
            ______________________________________________

            You can always check for the latest version on this page: http://software.asgvis.com/index.php...182&Itemid=480
            Best regards,
            Devin Kendig
            Developer

            Chaos Group

            Comment

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