Hi all,
I've been starting to use Vray for Rhino lately and I have been having some problems when using irradiance map as primary render engine.
When I try to render, it always gives me this ugly patch-pattern near my object, and some darker spots on my object.
I've been searching this forum to find an answer for solving this. I read that I had to raise the hemispheric subdivisions and also the amount of samples taken. I raised both as you can see, but I'm still experiencing this.
I also know that this is a problem that occurs when using HDRI maps, but even when I used a blurry map, these nasty patches keep coming.
Does someone know how to solve this?
I know rendering with a different engine like QMC will not have these spots, but the render times are obviously a lot longer.
The problem that keeps occuring when using irradiance maps (I stopped the render somewhere in the process, but you can see it clearly):
The settings that i am using with the irradiance map
Thanks,
Tom
I've been starting to use Vray for Rhino lately and I have been having some problems when using irradiance map as primary render engine.
When I try to render, it always gives me this ugly patch-pattern near my object, and some darker spots on my object.
I've been searching this forum to find an answer for solving this. I read that I had to raise the hemispheric subdivisions and also the amount of samples taken. I raised both as you can see, but I'm still experiencing this.
I also know that this is a problem that occurs when using HDRI maps, but even when I used a blurry map, these nasty patches keep coming.
Does someone know how to solve this?
I know rendering with a different engine like QMC will not have these spots, but the render times are obviously a lot longer.
The problem that keeps occuring when using irradiance maps (I stopped the render somewhere in the process, but you can see it clearly):
The settings that i am using with the irradiance map
Thanks,
Tom
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