well, but when you use the preset option, it shows what parameters are changed, so we can reveal the mystery just applying the preset over a manually copied simulator and seeing the changes
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realistic beer foam
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i have applied your preset on the manual version and those are the changes that it reports:
zmr 0 -> 24
spflimit0 2 -> 8
velvort 1 -> 0
vorticity 0.3 -> 0
cooling 0.05 -> 0
lqsharpness 0.5 -> 1
drying 10000 -> 0.01
spbirth 10 -> 5
spfreefall 0 -> 0.5
mistdrag 1 -> 30
spsplit 0.5 -> 0
spstick 0.5 -> 0
limitby 1 -> 0
prealloc_mem 1 -> 0
adapt_s 0.02 -> 0.1
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this is the reason: spflimit0 2 -> 8
this is the spf parameter, it would describe it as the most important parameter for the simulations
the rest of the differences are not active, for example spbirth is the splash birth factor, but in this scene the splash is not enabled and the value is ignored.______________________________________________
VRScans developer
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is there maybe a separate SPF for the foam?
i'm trying to get a better more accurate behavior of the foam, but when i increase the SPF in the dynamics, the liquid is going crazy and exploding.
can i control the the foam simulation quality separately?
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