i tried that, and it works in the viewport.
in the cull options of krakatoa i added the simulator after enabling show mesh and it indeed deleting the particles that intersect with the liquid.
but during render time the liquid mesh disappear and so krakatoa not recognizance the simulator as culling object anymore.
in the cull options of krakatoa i added the simulator after enabling show mesh and it indeed deleting the particles that intersect with the liquid.
but during render time the liquid mesh disappear and so krakatoa not recognizance the simulator as culling object anymore.
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