hiya
Just wondering if there is an different step required for using the physical camera and an stmap to drive distortion than in maya? I hooked up the same exr that works with maya into the stmap pipe in nuke with the same camera and all of the same physical camera settings ( or any settings for that matter) and it just goes black. Quadratic and cubic work but as soon as the texture slot is filled it just goes black.
Just wondering if there is an different step required for using the physical camera and an stmap to drive distortion than in maya? I hooked up the same exr that works with maya into the stmap pipe in nuke with the same camera and all of the same physical camera settings ( or any settings for that matter) and it just goes black. Quadratic and cubic work but as soon as the texture slot is filled it just goes black.
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