Announcement

Collapse
No announcement yet.

MODO Support?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Originally posted by jbressendorff View Post
    Bump. I hope we?re not beating a dead horse.
    Yeah. This lengthy multi-year waiting period hoping to hear a yay or nay, is killing me. If you have no plans, just say so. If you are actively trying to port it, then what is the harm in saying "we are in the preliminary stages, but it's still not 100% unless/until we reach a beta stage"...?

    Comment


    • #77
      Exactly! Take my money or don?t but let us know either way please Chaos Group.

      Comment


      • #78
        I guess we may be pushing too hard. But many modonauts would be highly interested so I?m still hoping for Phoenix FD in the future.

        Comment


        • #79
          I'd buy it immediately.
          Image gallery: www.artstation.com/artist/alessandromastronardi
          FaceBook: http://www.facebook.com/alessandroma...wildlifeartist
          Personal blog: www.alessandromastronardi.com

          Comment


          • #80
            Originally posted by Svetlin.Nikolov View Post
            Nope, but there is nothing to share at the moment
            Nothing to share another year later, eh?

            This is starting to look like a vicious cycle. 3rd party vendors aren't rushing to port their plugins to Modo because it doesn't have a large userbase (yet). And Modo cannot grow nor compete properly because the same 3rd party vendors stifle its ability to do so by waiting on Modo to grow, first. Every major 3D app has or had to rely on 3rd party vendors. Again, almost nodbody used 3ds Max as a VFX platform until FumeFX came onto the scene. Suddenly, 3ds Max becomes a major player in the VFX arena, being used on many blockbuster films and TV shows....all because of one plugin.

            Without tools like PhoenixFD, Modo still appears to the industry as little more than a modeling app, when that simply isn't the case. It only needs a serious VFX suite like PFD to make it a very viable full-pipeline tool. Modo has some nice Auto-Rigging plugins (ACS 2 and Characterbox). VFX simulation tools are the last missing piece of the puzzle, and Chaos Group is leaving us hanging. I'd like to know yay or nay, so I can make an informed decision to stay with Modo or not. I'm glad Chaos Group chose to port Vray to Modo, but if VRay Next comes to Modo soon, I will probably wait to upgrade to it, until or unless PFD is ported to Modo, as well.
            Last edited by AbnRanger; 09-06-2018, 11:40 PM.

            Comment


            • #81
              Amen brother

              Comment


              • #82
                I am still very interested for a Phoenix version for Modo, especially in light of the sales I see going on with RealFlow. I would rather save my money for Phoenix, but I can't if there's no promised app coming our way. Please consider and let us know you're moving forward. :O

                Comment


                • #83
                  I just bought a license of PFD (3ds Max) and love it, thus far. It would be really popular in the Modo community. It's easy to use, but has lots of control and the GPU preview in the viewport is fantastic. I got tired of waiting and waiting and waiting, with no word.

                  Comment


                  • #84
                    I'm in for Phoenix in modo
                    Already user of V-Ray for modo
                    Phil
                    Main computer : Threadripper 2990WX - 2 x GForce 1080 8Go - 1 GTX 1070 8Go - 64 Go
                    Softimage 2015 x64 | Lightwave 2020 | modo v14

                    Comment


                    • #85
                      Originally posted by wireframeX View Post
                      I'm in for Phoenix in modo
                      Already user of V-Ray for modo
                      Phil
                      Yep. I've been wanting to transition away from 3ds Max, to Modo, but can't because it doesn't yet have a 3rd party plugin, or native tools to do any of the simulations that PhoenixFD and FumeFX can. I honestly don't have time to learn Houdini on top of having to learn all the nuances of Modo, too. Houdini Indie is a great value, but the learning curve is too steep and it's really made for a TD, not an artist.

                      Not having a plugin like PFD or FFX, in Modo, puts me in a jam having to pay for a 2nd application just to use PFD. For medium to large studios that may not be much of an issue, but for freelance artists and small studios, it is. Again, Chaos Group is looking at Modo's current userbase #'s and that doesn't give an accurate indication of what their customer base will be. Why not? Because, in absence of those tools, Modo isn't open to the VFX market, AT ALL! However, it does have a nice particle system, fracturing, dynamics, etc. that can work along with PFD to provide a very capable VFX solution. If Chaos Group offers an attractive PFD + VRay Next bundle (like they previously did with 3ds Max), there will be plenty of artists and studios that will start using Modo and jump on that deal.
                      Last edited by AbnRanger; 22-08-2018, 07:46 AM.

                      Comment


                      • #86
                        Completly agree with you ...
                        Main computer : Threadripper 2990WX - 2 x GForce 1080 8Go - 1 GTX 1070 8Go - 64 Go
                        Softimage 2015 x64 | Lightwave 2020 | modo v14

                        Comment

                        Working...
                        X