fixeighted: Checked out your file, thanks again!, I think it's kind of working, in some cases in my situation. I had some situation where it looked exactly like the effect from the reference with those rainbow patterns, and then I changed a little bit about lighting are shading and it totally changed the look again. It's super sensitive to the hdri and the scene. So I personally prefer the first approach with the gradient in the bump because that is just so efficient and controllable! Somehow the material previews in compact Material Editor in the new V-Ray also crashes my Max all the time because it tries to calculate the dispersion in the previews swatches, only way to not make it crash is to enable the classic material swatches for me. Did you also run into this problem or is that hardware specific for me? It basically freezes like 10 minutes to load the preview of the BlendMaterial with the 3 abbe enabled layers...
aandronov: I think that approach really works quite well in my case. In the end I found the easiest way would be to make one BlendMtl for one rainbow pattern that only contains 3 Layers with red, green and blue reflection, all slightly offsetted with the gradient ramp trick to create one rainbow. Then create a new blend mtl and load this rainbow gradient in multiple layers and offset all of them with an addition BumpMtl on top of each layer where you can position each rainbow seperately. Like this its actually no big problem to create lots of rainbows and they are all instanced to the same base rainbow BlendMtl!
piotrus3333: Cool, I will check that out, so far never used this PluginNodeTex, seems interesting. But my guess it is just a falloff ramp with different colors depending on the viewing angle, so it would just tint the existing reflections but not really offset these multiple rainbow reflections around my main one. But would need to try out.
aandronov: I think that approach really works quite well in my case. In the end I found the easiest way would be to make one BlendMtl for one rainbow pattern that only contains 3 Layers with red, green and blue reflection, all slightly offsetted with the gradient ramp trick to create one rainbow. Then create a new blend mtl and load this rainbow gradient in multiple layers and offset all of them with an addition BumpMtl on top of each layer where you can position each rainbow seperately. Like this its actually no big problem to create lots of rainbows and they are all instanced to the same base rainbow BlendMtl!
piotrus3333: Cool, I will check that out, so far never used this PluginNodeTex, seems interesting. But my guess it is just a falloff ramp with different colors depending on the viewing angle, so it would just tint the existing reflections but not really offset these multiple rainbow reflections around my main one. But would need to try out.
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