this looks amaizing. An actual usable vray mesh light?... what is your plan on releasing this? will it be a plugin? free or not?
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Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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I am wondering if such optimization can be done to regular vray lights. For example having very large area lights also produce a lot of noise. Can this be done?Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by Morbid Angel View PostI am wondering if such optimization can be done to regular vray lights. For example having very large area lights also produce a lot of noise. Can this be done?
Best egards,
VladoI only act like I know everything, Rogers.
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unfortunately with the complexity of our scenes and the render time we already have gi is hardly an optionDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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so for fully animated objects and cameras would you suggest using irradience map or brute force?Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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How does AdaptiveColorSampler calculate actual samples count?
I mean, if we have N subdivs set by user, what sample count do we have for sampler. I think, it depend on AA subdivs, global subdivs multiplier, type of ray (GI, Glossy) and so on.Last edited by Karba; 28-05-2010, 07:38 AM.sorry for my English
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It depends on many things, but the easiest way to find the actual number is simply to count the number of times the sampleColor() method is called. Also, after sampling is done, V-Ray will call the mulResult() method with the correct normalizing multiplier (1/numSamples and also taking into account any Russian roulette sampling).
Best regards,
VladoI only act like I know everything, Rogers.
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Thank you for answer.
Interesting way. But problem is, I don't want to use sampler, because samples count in my case depend on light amount of every light triangle.
Next question is, how to determine LC stage. For some reason LC speed depends on light subdivs in my case. But IrrMap doesn't.sorry for my English
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Karba, how well does speedlight work with animated lights/GI?
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