no when using direct lights, the light rays are fired out into the scene form the light source, giving illumination values to surfaces (a vray light material also gives illumination to surfaces its applied to) the eye rays and secondary rays come from the camera in both cases, and then bounce round till they hit either a surface illuminated by a direct light source, or one illuminated its self with a vray light material. thats why more direct lighting means less work for GI calcs..
regarding your reflections needing more light subdivs im not sure. (do you mean the reflections of parts of the scene illuminated by the direct light, or the reflections of the light sources themselves? ) probably thats an aspect i dont understand yet either.
regarding your reflections needing more light subdivs im not sure. (do you mean the reflections of parts of the scene illuminated by the direct light, or the reflections of the light sources themselves? ) probably thats an aspect i dont understand yet either.
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