Originally posted by dariusz makowski (dadal)
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Interior lit by HDRI DomeLight - am I insane?
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Here you go, better late than never: http://www.peterguthrie.net/blog/201...-for-interiors
my conclusions:
- Use my HDR skies (obviously!), or Thomas Suurland's or CGSkies or wherever does good ones these days.
- I think good quality hdr skies in a vray dome light gives a really great quality of light that can't be matched by an artificial sun sky system.
- Don't bother blurring or resizing HDRs down for lighting. Full size ones have always worked great for me and I never even considered resizing them it. Look at the difference in the quality of shadows, and it doesn't even speed things up that much.
And a disclaimer, I'm only interested in the best quality stills. I never do movies, but if i did then I might consider vraysun and irradiance map GI, but I don't, so I don't
finally, I bet there are loads of technical inaccuracies, or even misunderstandings on my part, go easy on me!
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Originally posted by peterguthrie View PostHere you go, better late than never: http://www.peterguthrie.net/blog/201...-for-interiors"I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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Originally posted by peterguthrie View PostHere you go, better late than never: http://www.peterguthrie.net/blog/201...-for-interiors
my conclusions:
- Use my HDR skies (obviously!), or Thomas Suurland's or CGSkies or wherever does good ones these days.
- I think good quality hdr skies in a vray dome light gives a really great quality of light that can't be matched by an artificial sun sky system.
- Don't bother blurring or resizing HDRs down for lighting. Full size ones have always worked great for me and I never even considered resizing them it. Look at the difference in the quality of shadows, and it doesn't even speed things up that much.
And a disclaimer, I'm only interested in the best quality stills. I never do movies, but if i did then I might consider vraysun and irradiance map GI, but I don't, so I don't
finally, I bet there are loads of technical inaccuracies, or even misunderstandings on my part, go easy on me!
MANY MANY MANY MANY MANY THANKS!!!!!
Best mentor for HDRI light source!
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Nice work Peter.
It's very interesting that the HDR seems to produce shadows that are both sharper *and* softer in different places than the VRaySun. Very strange! The VraySun is somewhat too sharp in certain areas and too soft in others compared to the HDR which seems more balanced.
Very interesting...
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Originally posted by peterguthrie View PostHere you go, better late than never: http://www.peterguthrie.net/blog/201...-for-interiors
my conclusions:
- Use my HDR skies (obviously!), or Thomas Suurland's or CGSkies or wherever does good ones these days.
- I think good quality hdr skies in a vray dome light gives a really great quality of light that can't be matched by an artificial sun sky system.
- Don't bother blurring or resizing HDRs down for lighting. Full size ones have always worked great for me and I never even considered resizing them it. Look at the difference in the quality of shadows, and it doesn't even speed things up that much.
And a disclaimer, I'm only interested in the best quality stills. I never do movies, but if i did then I might consider vraysun and irradiance map GI, but I don't, so I don't
finally, I bet there are loads of technical inaccuracies, or even misunderstandings on my part, go easy on me!
Well this is nice and all, but using an HDRI with a generic light grey material in a test scene is no good. Try cleaning a scene with full blown production materials. I'm talking about slightly glossy wall paint, silky glossiness with multiple layers for the wood on the shelves etc. You will run into all sorts of noise issues from specular highlights to reflections of glossy reflections. Rendertimes will go way up. Just saying.
I love to use HDRI lighting, even for interiors, as the subtlety of real world lighting cannot be matched by a simplified model as the vray sun and sky. But production requirements, especially for animation, make this very hard to use in some cases.
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I could have done the article with full materials, but it already took me a whole day and I need to work as well
Don't people think it's interesting that if you are committed to using universal settings, or brute force (as I am) that the HDR version actually rendered quicker than the Vraysun version?
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Originally posted by alexyork View PostNice work Peter.
It's very interesting that the HDR seems to produce shadows that are both sharper *and* softer in different places than the VRaySun. Very strange! The VraySun is somewhat too sharp in certain areas and too soft in others compared to the HDR which seems more balanced.
Very interesting...
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Originally posted by peterguthrie View PostThe vraydomelight is just one big light really, and happens to have a sun in it. So I guess what you are seeing is less sharp shadows from the hdr sun but then there are more defined shadows from the rest of the sky, whereas the vraysky is just contributing to GI. If you look at the vraylighting element on one of the vraysun renders and compare it to the vraylighting element from a hdr sky render you can see what i mean. Correct me if i am wrong someone!
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Originally posted by alexyork View PostThis makes sense to me. Sounds like the likely explanation. Very tempted to try out HDRs for interiors now.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Since the original poster asked specifically for HDRI lighting in interior animation, let me add some thoughts to the discussion:
The paradigm of "image quality first, render time is secondary" isn't going to work for animation.
Most archviz shops I know of are rather small businesses with limited hardware access. For most projects, you've got a limited budget too.
Therefore, render time becomes a mayor issue if you have to crank out thousands of frames. Therefore, going for maximum image quality isn't always possible.
Sure, you have to optimize your scenes. That is craftsmanship you have to learn. Read the documentation, do render tests, check out the tutorials about scene optimization, some written by the very same guys posting in this thread.
Still, sometimes - and this depends on your scene - just dialing in your subdivs doesn't cut it. Then you have to make hard decisons and sacrifice image quality for render speed.
Precache your GI, so goodbye to Brute Force. HDRI is giving you a hard time? It may be better to store the domelight to Irradiance Map and forget about those speculars. Or get rid of the HDRI and approximate it with Vray Sun & Sky.
Do you really need all those glossy reflections everywhere? The list goes on...
It basically comes down to managing your ressources. There is no silver bullet.
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I agree, however he also asked how to get the image to the next level of quality, so he is interested in taking it to the next level. I had a run at his scene. After I was done with it, it took 18 minutes on my dual 6 core xeon for final frame, grain free etc. That is quite acceptable, using hardware that's 5 years old. So not to disagree with you, but also, there are steps to be taken and $ to be spent, if you want to keep up with the trend. Like, upgrading to vray3, will also cost you a bit.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by Neilg View Postthe answer to this question is nearly always yes though...Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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