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Clouds, Horizons and VRay's Physical Tools

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  • #16
    That is v cool, I want one!

    It it using a image for clouds or procedural?

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    • #17
      Wow, those are some really nice results! Looks like I have quite a bit of messing around to do when I get a little time.
      Ben Steinert
      pb2ae.com

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      • #18
        Thanx beestee, it looks great.

        But trying to recreate I am not successfull. My light is not shining through the geosphere. I am using your maps, but what else to I need to set to make the geosphere "transparent" to the sunlight?

        cubiclegangster can you explain in more detail what is ment by "comptex method"

        vlado, using a daylight assembly and then switching it to a vray light, the photon emitting radius is not shown, is this suppose to be like it?

        Thanks to all.

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        • #19
          Originally posted by WWX
          vlado, using a daylight assembly and then switching it to a vray light, the photon emitting radius is not shown, is this suppose to be like it?
          It is only shown when the VRaySun is selected; I suppose that when it is inside a Daylight, the sun does not actually get selected itself... Some indication may be the bounding box indicators for the sun, which do get updated according to the radius.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #20
            cubiclegnaster- how have you done this with no geometry?
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

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            • #21
              Comptex-method is using VrayCompTex map in the environment slot.

              This is what I got after a little bit of fiddling:



              Quick breakdown:

              - add vray sky-sun
              - copy sky-map from environmentslot in the mat-editor
              - insert VrayCompTex and "keep old materal as sub-material"
              - put a sky in the second slot
              - operator: "multiply"

              However, I can't get this working properly with noon-skies.
              This has probably something to do with the HDR vraysky X LDR 2.2 image of sky..

              Here what it look like with noonsky:



              You can download the low-res noonsky for testing. Don't mind the stitching errors, I'll release the fixed high-res one soon.
              http://www.vknt.be/forum_assets/chao...chaos-test.jpg
              www.vknt.be

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              • #22
                Nice results! I was waiting till monday so I could upload the .mat file,
                But yeah, it does depend an awful lot on the source you use for the clouds. Its not a catch all technique, but it adds a lot and works really wel most of the time. Ive not had great results using maps with an original sun in them either - ones with cloud cover or the sun edited out work best.

                If you throw the .jpg of the sky into a colourcorrect plugin, you can then go nuts with that and get it to balance a lot better. Ive used it with scenes that had sun/sky values of 1 rendered with the physical camera, and just put the brightness & contrast of the map up to around 3000 or so.

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                • #23
                  Originally posted by WWX
                  Thanx beestee, it looks great.

                  But trying to recreate I am not successfull. My light is not shining through the geosphere. I am using your maps, but what else to I need to set to make the geosphere "transparent" to the sunlight?
                  Disable cast shadows and recieve shadows in the geosphere's MAX properties. I also have Generate GI turned off in the geosphere's VRAY properties.
                  Ben Steinert
                  pb2ae.com

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                  • #24
                    VKNT: that sunset looks really good.

                    i was just thinking about this as i was walking outside today. can an overcast / cloudy day be done with this method? can the clouds cast a little shadow on the ground?

                    ...but the question would be, would arch vis ppl want to have their work shown in a 'overcast / cloudy day' tho??.......

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                    • #25
                      Originally posted by SonOfNimrod
                      i was just thinking about this as i was walking outside today. can an overcast / cloudy day be done with this method? can the clouds cast a little shadow on the ground?
                      You can probably do this with my file easily, I think; I made the clouds not "Visible to GI", but if you turn this on, and make them more dense, you should get something like an overcast sky.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #26
                        Hi, this approach really is amazing. With a little fiddling you get pretty convincing results. Good one.

                        I tried to simplify the whole thing and make it procedural.
                        The procedural mix-noise with bump:



                        Works as well animated:
                        http://www.xoio.de/public/moving_sky.mov

                        (Would be nice in multiple layers, I guess ... )

                        It actually also works for cumulus stuff to make it less flat and real 3d. I am sure you could easily use it on some particle setup. Here I tried to mock up a pseudo-volumetric smoke tower/volcano/whatever ...



                        Not perfect yet ...

                        Ah, yes the file:

                        http://www.xoio.de/public/070803_clouds_Vray.rar

                        Any suggestions ?

                        Regards Dmerc

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                        • #27
                          suggestions?

                          yes, please post in max8...

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                          • #28
                            hey dmerc - those look great!
                            i was having a quick play around with this yesterday however i was unable to get the sun to look like the first examples where it has the 'lens flare' sort of look to it - i was just getting a round sun in the sky.

                            is this something to do with the turbidity or ozone setting in vraysky or something? (still not quite sure what those do...)

                            btw i was using the vraycomptex method if that makes a difference.
                            when the going gets weird, the weird turn pro - hunter s. thompson

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                            • #29
                              I used a very subtle glow from within the max atmospherics. Dont need much at all - just a bit to smooth it out.
                              I'll upload the scene later when ive got time.

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                              • #30
                                I have had a bit of playing around with procedurals and the VRayPlane, came out with something I have never been able to do successfully in VIZ. This is a full day animation with animated clouds. It could use some refinement, but I thought the results were pretty nice nonetheless: http://rapidshare.com/files/53786044/C3.rar.html

                                Here is a higher res shot of the procedural clouds:
                                Ben Steinert
                                pb2ae.com

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