Announcement

Collapse
No announcement yet.

Toolbar collection of useful render tools

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: Toolbar collection of useful render tools

    for Rhino 3d v4.0???????

    Comment


    • #17
      Re: Toolbar collection of useful render tools

      v4
      www.simulacrum.de - visualization for designer and architects

      Comment


      • #18
        Re: Toolbar collection of useful render tools



        I like to take the tools that I typically just hot-key in and change them to more humorous images...New=baby head, open=store open sign, save=sale sticker, cut=chop saw, copy=twins from the shining, paste=Elmer's logo

        Makes my work day go by quicker...
        ~Krylon

        Comment


        • #19
          Re: Toolbar collection of useful render tools

          I redid my whole toolbar layout a few months ago. Most of them reused the standard Rhino ones, but the Icons for Monkey and Explicit History I thought it came out interesting...
          Damien Alomar<br />Generally Cool Dude

          Comment


          • #20
            Re: Toolbar collection of useful render tools

            Ha! That's great! Monkey=render yes? Beautiful!
            ~Krylon

            Comment


            • #21
              Re: Toolbar collection of useful render tools

              Unfortunately, no...I just did a google image search for monkey and sorted through them until I found one that would be suitable for an icon, shrank it and there you go. It was a toy I think though, so probably could be modeled and rendered.
              Damien Alomar<br />Generally Cool Dude

              Comment


              • #22
                Re: Toolbar collection of useful render tools

                Micha,

                I am late I know to start using this excellent tools. Thanks for sharing.

                two questions what is testseparatemapping supposed to do?

                where can I find Fstop-Aperture size_unitsv2.rvb and what is it supposed to do?

                You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

                Comment


                • #23
                  Re: Toolbar collection of useful render tools

                  testseparatemapping: if more than one object share the same mapping, because you select a group of objects and assign a mapping, than the mapping of the objects is dependent, you can't change the mapping of a single object only. This test command allow to separate the mapping, so that it is independent.

                  Infos to Fstop-Aperture size_unitsv2.rhp:
                  http://www.asgvis.com/index.php?opti...0&topic=2098.0

                  My favourit tool is the Reflection line tool, essential for studio setups of product design - should be a standard tool.
                  www.simulacrum.de - visualization for designer and architects

                  Comment


                  • #24
                    Re: Toolbar collection of useful render tools

                    testseparatemapping: that's great, can be a life saver!

                    aperture: ok, thanks

                    the reflection line thing is very handy indeed.

                    Thanks again.
                    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

                    Comment


                    • #25
                      Re: Toolbar collection of useful render tools

                      FYI, if you copy an object with an existing mapping they are also linked. This is one of those "gotchas" with mapping, so you might want to make a copy w/o mapping button

                      Code:
                      _Copy _Pause _Pause _Pause _Enter _TestSeparateMapping _SelLast _Enter
                      Also, with the aperture script there's a little grey area of how it works. Basically, I don't know whether the aperture value is the radius, diameter, or area of the aperture. I asked Joe, and he didn't know. I say this because, I think that the script isn't adding enough aperture. Right now its reporting back the radius, but from my testing, I don't think that this is correct. However, I do a lot of camera work with wider angle lenses, so that negates some if it. So if anyone can chime in on that it would be greatly appreciateded. IE for a given F-stop setting is the DOF what would be expected or is it not enough
                      Damien Alomar<br />Generally Cool Dude

                      Comment


                      • #26
                        Re: Toolbar collection of useful render tools

                        Or Joe could ask Vlado, that he integrate a f-stop support in the SDK. I suppose so, many people know typical f-stop values, but aperture ...
                        www.simulacrum.de - visualization for designer and architects

                        Comment


                        • #27
                          Re: Toolbar collection of useful render tools

                          I searched back in the Chaosgroup forum. you can easily find when looking for aperture in combination with my name. The question has never been answered by Vlado unfortunately, but Torgeir mentioned that it was radius.

                          so for 50 mm camera, f-stop of f/2 means aperture should become 12.5mm (radius)

                          in that case, it seems your script gives back the diameter, not the radius.
                          You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

                          Comment


                          • #28
                            Re: Toolbar collection of useful render tools

                            Great tools...

                            Is it possible to save a PNG with the batch render script? I'm finding that the file format listed as "pong" which I though might have been PNG, is saving 2 .BMP's, one which is just the alpha channel. Is there some variable I'm missing? Thanks.

                            Comment


                            • #29
                              Re: Toolbar collection of useful render tools

                              The scripts are written by David Rutten - so you could ask at the Rhino forum or try to fix by yourself.

                              But if I understand right, the tool support png, only the name "pong" of the menu is wrong.
                              www.simulacrum.de - visualization for designer and architects

                              Comment


                              • #30
                                Re: Toolbar collection of useful render tools

                                No need to bug David...I made the change in the script so pngs will work now. I also added the two V-Ray supported formats that weren't there HDR and EXR. Just copy and paste as is into the text button and you should be good.

                                http://www.box.net/shared/qcti2iq04w
                                Damien Alomar<br />Generally Cool Dude

                                Comment

                                Working...
                                X