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VrayBlender Material Creation Setup Collection

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  • VrayBlender Material Creation Setup Collection

    Hello guys, we all know that VrayBlender is awesome. We can even make it more awesome if we could share our material creation techniques here or any collected materials setup that already spreaded on our forums, since this is what we are lacking. I think we could make VrayBlender better by doing this. I hope all VrayBlender user (pro or novice, it doesn't really matter) could contributes here. Cheers!

  • #2
    Material #001 - Silk

    So for starter, here is our first "Material Creation Setup". I created this based on what i've learned from Viscorbel VrayMaterial Vol.1.
    Click image for larger version

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    Diffuse : Here you can see that i created two Falloff. first, is gold silk, and second, is red silk.
    Click image for larger version

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    Bump : I think i overcomplicated a little bit on bump.
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    Cellular map for creating little fuzzy. Change the density and size in properties panel to make it smaller.

    Fabric fold tex is for creating small scale folded effects.
    Click image for larger version

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    Fabric bump tex is a plain basic fabric texture in grayscale that i stretched a bit to make striped bump effects.
    Click image for larger version

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    And mix node for mixing it together. The amount is 0.5.

    Comment


    • #3
      thank you verry mutch for material, it is really sometimes dificult to understand how to recreate material from max tutorials

      Comment


      • #4
        Material #002 - Velvet Shiny

        Hi, this is our next material, Shiny Velvet. Again, this is after my study on Viscorbel VrayMaterial Vol. 1.
        Click image for larger version

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        Diffuse:
        Here is the setup. All we need is to experimenting with curves node to achieving the effect that we want.
        Click image for larger version

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        Bump:
        I decided to change the bump method slightly. In silk material that i posted before, i use odd method by using mix node to blend the textures. but, i just realized that we have bump node for standard material. So i implemented this for this material. here is the setup. by the way, used the same textures as silk material before.
        Click image for larger version

Name:	002 - VelvetShiny_Bump.jpeg
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        Comment


        • #5
          Material #003 - Velvet Rough

          Next is velvet Rough.
          Click image for larger version

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          Diffuse:
          It is almost the same as Velvet Shiny. Again, all you need is experimenting with Curves node.
          Click image for larger version

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          Bump:
          It is same as before. Honestly, my bump setup for almost my fabric type material is like this (for now).
          Click image for larger version

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          Comment


          • #6
            Material #004 - Velvet Crushed

            Our next material is Velvet Crushed. It is a material where Velvet Shiny and Velvet Rough blended together. You could use Layered Material though, but the render times will be longer.
            Click image for larger version

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            Diffuse:
            So i used mix node to blend them. For slot A, i plugged in Velvet Rough, and slot B for Velvet Shiny. And a dirt map textures for Mix Map slot. Then i plugged this on Diffuse.
            Click image for larger version

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            Bump:
            Same as before.
            Click image for larger version

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            Comment


            • #7
              You're welcome stugys!

              Comment


              • #8
                I just want to say BIG THANKS!

                Comment


                • #9
                  can you make tire material please? like this
                  http://g01.a.alicdn.com/kf/HTB1MZfzI...ocket-Bike.jpg
                  and brushed metal
                  https://www.youtube.com/watch?v=DSGOzl1RWZs
                  thank you if you have time for that

                  Comment


                  • #10
                    Material #005 - Rubber Grimy

                    You're welcome kontolermpl! and for stugys, here it is, Rubber Grimy material. I hope i did it well. The brushed material will come later.
                    Click image for larger version

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                    okay first, if anybody here know another way, the easier way, the better way, please let me know! i'd love to know that!

                    Rubber Refl.Glossiness: here is the setup. i composited two texture using layered node for masking tiled effect. I believe layered node is similar to Composite in Max but i noticed that we do not have usual blend modes (overlay, soft light etc.). i hope we can implement those blend modes too in the future
                    then i plugged them in to mix node on slot B. I think by doing this way, we could achieve something almost similar to how 3ds max works (refl gloss value and multiplier on tex). You can play around with Source A to changing reflection glossiness value by changing its blackness. And play around with Mix amount for changing how the tex and refl. glossiness value blended.
                    Click image for larger version

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                    Rubber Bump: two layer of bumps in this rubber material. Bump 1 is bump tex from BertrandBenoit. and bump 2 is actually a same tex that plugged in to Layer Weight.
                    Click image for larger version

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                    Grime Material : it is a simple material
                    Click image for larger version

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                    Layered Material. After that i layered rubber and grimy material together using a dirt map. I used mix node before plug the map into weight 1 slot because i want to control its color by plugging in the tex to mix map. then change the source a and source b color. it will affect how the rubber and grimy material blended. play around with this.
                    Click image for larger version

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                    that's it, sorry if my english by the way!

                    Comment


                    • #11
                      thank you verry mutch blendervray wisdom man, chaos group should hire you, for blender-vray materials tutorials becaus it is verry unclear vray usage for pure blender user, with no max-vray bacground just by reading outdated manual

                      Comment


                      • #12
                        gimu can i ask to upload somewhere blend files of those materials?

                        Comment


                        • #13
                          Hello stugys, here is the rubber grimy material. i'm sorry, i can't redistribute the textures.
                          Attached Files

                          Comment


                          • #14
                            Thx. ... If you can make example metal mtl ..

                            Comment


                            • #15
                              Originally posted by gimu View Post
                              Hello guys, we all know that VrayBlender is awesome. We can even make it more awesome if we could share our material creation techniques here or any collected materials setup that already spreaded on our forums, since this is what we are lacking. I think we could make VrayBlender better by doing this. I hope all VrayBlender user (pro or novice, it doesn't really matter) could contributes here. Cheers!
                              That would be awesome. Yes there is documentation about VRay Blender, but that will not tell you how to blend nodes to achieve proper materials. I found some wood materials on our forums, here's the link: http://forums.chaosgroup.com/showthr...s-for-download

                              from Member: fleivarqui

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