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  • Stuck in Network Rendering

    So I opened an older scene in 3dsmax 2016 yesterday and made some edits and then tried to render a test and no matter what I did it kept trying to use network rendering, I switched engines, even sent a test to the network renderer and then tried to go back to production but no luck, changed every option I could find but it still kept wanting to use network rendering. Anyway I finally found this little line of code below to put in to the listener and it worked awesome and just thought I would share it for anyone else that might run into this annoying problem:

    rendUseNet = false

    Cheers,
    Dave
    Cheers,
    -dave
    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

  • #2
    Oh, we had this a number of times. Thanks for the tip!
    https://www.behance.net/Oliver_Kossatz

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    • #3
      You can just switch to 'Iterative Rendering Mode' from the Target drop down and back to Production also. That's what I do anyway :P
      Adam Trowers

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      • #4
        Originally posted by flipbook View Post
        You can just switch to 'Iterative Rendering Mode' from the Target drop down and back to Production also. That's what I do anyway :P
        I did try that but for some reason it wasnt working this time... prob a new 'AD unintended feature' lol
        Cheers,
        -dave
        ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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        • #5
          Originally posted by Syclone1 View Post
          So I opened an older scene in 3dsmax 2016 yesterday and made some edits and then tried to render a test and no matter what I did it kept trying to use network rendering, I switched engines, even sent a test to the network renderer and then tried to go back to production but no luck, changed every option I could find but it still kept wanting to use network rendering. Anyway I finally found this little line of code below to put in to the listener and it worked awesome and just thought I would share it for anyone else that might run into this annoying problem:

          rendUseNet = false

          Cheers,
          Dave
          And I thought I was the only one in the universe that had that happened to. Thanks mate!

          PS: As a note, I open the VFB and click the little teapot and that renders on your computer, not on the network.
          Last edited by padre.ayuso; 04-09-2017, 10:57 PM.

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          • #6
            In the maxscript listener enter this...
            Code:
            rendusenet = false
            Maxscript made easy....
            davewortley.wordpress.com
            Follow me here:
            facebook.com/MaxMadeEasy

            If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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            • #7
              Dave.. You are my hero!! )
              i also had this strange bug with my 2016 and thanks to that litle line its gone!

              best regards, Daniel
              Daniel Krassnig / http://www.vistral-3d-visualisierung.de/ / Architektur Visualisierungen

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