So I opened an older scene in 3dsmax 2016 yesterday and made some edits and then tried to render a test and no matter what I did it kept trying to use network rendering, I switched engines, even sent a test to the network renderer and then tried to go back to production but no luck, changed every option I could find but it still kept wanting to use network rendering. Anyway I finally found this little line of code below to put in to the listener and it worked awesome and just thought I would share it for anyone else that might run into this annoying problem:
rendUseNet = false
Cheers,
Dave
rendUseNet = false
Cheers,
Dave
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