Hi, I wanted to raise this fundamental issue with the 3D People models in the Cosmos browser. It appears as though the Cosmos people models have not been proxied with sufficient smoothing, the poly count on the people models is also slightly too low. As you can see in the images attached (just a small selection to demonstrate the issue), I was able to resolve some of the smoothing issues by duplicating to cosmos proxies to mesh and applying a smooth modifier. However, this isn't a practical solution to this problem, the Cosmos people need to be re-exported by Chaos with sufficient smoothing applied prior to making them proxies. The 3D people in the Cosmos library in general would also greatly benefit from around 20-30% higher polycount to make them more useable when used in the mid ground or closeup in a render.
Alternatively, and preferably it would be ideal, when importing to be able to choose between low quality people and high-quality people in regard to mesh detail and texture resolution.
Thanks for reading and hope you will consider these fixes.
Alternatively, and preferably it would be ideal, when importing to be able to choose between low quality people and high-quality people in regard to mesh detail and texture resolution.
Thanks for reading and hope you will consider these fixes.
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