+1 for network destinations for the browser.
The assets themselves are just VRmesh files, right? Once downloaded (to wherever), presumably I can just manually copy the file wherever I want and then import it into 3ds Max the same way as I would any other VRmesh, right?
The assets themselves are just VRmesh files, right? Once downloaded (to wherever), presumably I can just manually copy the file wherever I want and then import it into 3ds Max the same way as I would any other VRmesh, right?
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