Announcement

Collapse
No announcement yet.

spherical rendering

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • spherical rendering

    Hello,
    when using spherical mode and using VR player, there is an orbit in view. how do get a better result?
    Attached Files

  • #2
    Hi yones,

    Is the camera that you are rendering leveled? (from looking at the horizon instead of up, you can achieved that by pressing 'X' key to level the camera) Can you try to level the camera and try to render the image again?

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

    Comment


    • #3
      That's work. thanks a lot, Alexander.Atanasov

      Comment


      • #4
        I ran into that too. Did you have to make sure your target was level or did you place a free camera?

        Comment


        • #5
          Hi Luma3d,

          Your camera has to be leveled (using the 'X' shortcut) so that the spherical output looks correct. A free camera will not solve that issue unless it is leveled/horizontal as well.

          Best regards,
          Alexander
          Alexander Atanasov

          V-Ray for Unreal & Chaos Vantage QA

          Chaos

          Comment


          • #6
            Hello,when I using spherical mode I have a seam in final production,How Chan I Fix This
            Attached Files

            Comment


            • #7
              Hi.



              I want to 360 render, but the first frame is 360, the other frames are perspective. Is there a solution to this? thank you.

              Comment


              • #8
                Hi amir_asgari ,

                Sorry for the late reply. This seam is caused by the AI denoiser. Can you try and render the panorama without the denoiser enabled? This should fix the black seam. I will log it in as an issue and we will investigate it further for a fix.

                Hi mehmet_yiit ,

                Sorry for the late reply. There is a bug when 'Render animation using Chaos Vantage, using Vantage UI' when in Live Link. The first frame is always rendered as the specified camera type while the subsequent are reverted to Perspective. I have logged it and we will try to fix it in the next or release.

                Best regards,
                Alexander
                Alexander Atanasov

                V-Ray for Unreal & Chaos Vantage QA

                Chaos

                Comment


                • #9
                  Originally posted by Alexander.Atanasov View Post
                  Sorry for the late reply. This seam is caused by the AI denoiser. Can you try and render the panorama without the denoiser enabled? This should fix the black seam. I will log it in as an issue and we will investigate it further for a fix.
                  I reported it two years ago and the problem still exists. Please don't forget to fix it. The Nvidia Denoiser is a nice tool, but ... .

                  www.simulacrum.de ... visualization for designer and architects

                  Comment


                  • #10
                    Hi Micha,

                    Have you tried with the Intel Open Image Denoise instead of the NVidia one?

                    Best regards,
                    Alexander
                    Alexander Atanasov

                    V-Ray for Unreal & Chaos Vantage QA

                    Chaos

                    Comment


                    • #11
                      No, not tried yet and I hope it works. I know that the V-Ray denoiser works. Only it would be nice if the Nvidia denoiser could be fixed for this issue too.
                      www.simulacrum.de ... visualization for designer and architects

                      Comment


                      • #12
                        This problem has been brought up on the forum a couple of times but we don't have a scene to reproduce it with. If you can share a simple scene where the Nvidia denoiser produces a seam, it would be helpful in the future when testing if new versions of the denoiser have solved this issue.
                        Nikola Goranov
                        Chaos Developer

                        Comment


                        • #13
                          npg Here is a stripped down project file - it was a train interior. It's a Rhino3D file, but I also saved the scene as OBJ, maybe it's easier for you to check. Simple white environment, Cuda mode, progressive, noise limit 0.05, Nvidia denoiser.


                          Here how it looks at Rhino. Good luck.

                          Click image for larger version

Name:	Screen Shot 11-21-23 at 05.48 PM.jpg
Views:	370
Size:	41.2 KB
ID:	1195554
                          Attached Files
                          www.simulacrum.de ... visualization for designer and architects

                          Comment


                          • #14
                            I'm still unable to reproduce this. What viewer are you using, is it the VFB panorama mode or something else? What is the render resolution? What is the nvidia driver?

                            The scene also looks a bit different for me, when I import the .obj file (I don't have Rhino). I should get a matching result if I have a vrscene+vantage file that is used for creating an original render.
                            Nikola Goranov
                            Chaos Developer

                            Comment


                            • #15
                              npg This is the VFB panorama mode, but I get the black stripe at every viewer. The resolution is 2000x1000 but I get the stripe at higher resolution too. The driver is 536.40. Attached a vrscene file. I don't know how to save a vantage file. I could open a support ticket and the support team could read the Rhino file.
                              Attached Files
                              www.simulacrum.de ... visualization for designer and architects

                              Comment

                              Working...
                              X