Today for the first time we used Lavina in a workflow for a cliënt to test it in our production phase and below some extra bugs we noticed:
-Reload Scene sometimes reset changed lights in lavina
-camera eye height option doesn't work
-Instance vray lights not working
-Rotating group uses wrong pivot point
-Curtains with semi transparency blocks sunlights from HDRI
-Layer structure would be nice, we now solved it by making groups for keeping the object list as clean as possible.
-Disc lights get converted to rectangular
-Denoising of glass gives black spots
-No denoising in save image with imagesaver (not screenshot)
-Fast switching of quality levels would be great. For example one is with low settings for walking around, the other is for quick rendering, the last is for production rendering.
-If in vray override material is switched on, it can't be switched off in Lavina.
But nevertheless regarding the phase it's in (Beta 0.1) it's amazing and for us it would be the one that kills them all (Lumion, Twinmotion), because it integrates seamlesly with our workflow.
-Reload Scene sometimes reset changed lights in lavina
-camera eye height option doesn't work
-Instance vray lights not working
-Rotating group uses wrong pivot point
-Curtains with semi transparency blocks sunlights from HDRI
-Layer structure would be nice, we now solved it by making groups for keeping the object list as clean as possible.
-Disc lights get converted to rectangular
-Denoising of glass gives black spots
-No denoising in save image with imagesaver (not screenshot)
-Fast switching of quality levels would be great. For example one is with low settings for walking around, the other is for quick rendering, the last is for production rendering.
-If in vray override material is switched on, it can't be switched off in Lavina.
But nevertheless regarding the phase it's in (Beta 0.1) it's amazing and for us it would be the one that kills them all (Lumion, Twinmotion), because it integrates seamlesly with our workflow.
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